2021Chris Gabrielson, Bryan Kromrey
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2 - 4 players60 - 120 min3.2 weight


2025·Chris Gabrielson, Bryan Kromrey
Mostly how-to-play and reviews. Company of Heroes: 2nd Edition is covered on BoardGameVideo.com by 7 reviews, 11 how-to-play guides, 1 recorded sessions, and 6 unboxings.
From BoardGameGeek
Company of Heroes, the World War 2 board wargame, is based on the video game from Relic/Sega. It closely captures the choices, tactics and mission strategies of the videogame. In teams, or as individuals, players will maneuver units and battle for control points to collect manpower, munitions and fuel. Players spend these resources to construct new buildings, purchase units and upgrade abilities, eventually unlocking the powerful end-game units of their nation. The second edition of the Company of Heroes introduces extensive improvements to gameplay, tactical choices, unit balance, faction differentiation, mission parameters and more. It adjusts unit and building costs, resource generation and other mechanics to allow for more units to be purchased, fielded and used over the course of the battle. It so further tweaked and balanced units, factions and commanders to a high polish. These changes were incorporated with an eye towards emphasizing faction identity and distinction. -description from publisher


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From BoardGameGeek:
Company of Heroes, the World War 2 board wargame, is based on the video game from Relic/Sega. It closely captures the choices, tactics and mission strategies of the videogame. In teams, or as individuals, players will maneuver units and battle for control points to collect manpower, munitions and fuel. Players spend these resources to construct new buildings, purchase units and upgrade abilities, eventually unlocking the powerful end-game units of their nation. The second edition of the Company of Heroes introduces extensive improvements to gameplay, tactical choices, unit balance, faction differentiation, mission parameters and more. It adjusts unit and building costs, resource generation and other mechanics to allow for more units to be purchased, fielded and used over the course of the battle. It so further tweaked and balanced units, factions and commanders to a high polish. These changes were incorporated with an eye towards emphasizing faction identity and distinction. -description from publisher
Designers
Chris Gabrielson, Bryan Kromrey
Categories
Mechanics