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Banners

2022·Jason Glover

2 - 4 players
30 - 45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Banners is a tactical game that utilizes hand-management, tile-placement, area-control, and a intriguing scoring system. Players will be placing cards from their hands to the table in an attempt to secure location cards at the end of the game. There are five factions vying for power of these locations and each faction consists of six cards ranging in value from 1-6. Player will not know what factions their opponents are making secret alliances with until the big reveal at the end of the game. Each player will end the game with 3 cards remaining in their hand and these will indicate which factions they have made alliances with. All locations are then scored and given to each faction. The player with the most valuable cards for each faction will gain all the victory points for the corresponding locations! Players will also be attempting to place cards in clever ways as to grab shiny bronze coins, which are also worth victory points. Placing a Hag card allows the player to move the Hag from location to location and then move previously placed cards to a new position on the table, potentially messing up an opponent's plan or bolstering their own. Lastly, the sneaky Troll card can be played to steal a coin from any location and then allow that player to immediately take another turn. -description from designer

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At the Crossroads..."Banners" reactionReview10:14

At the Crossroads..."Banners" reaction

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About Banners

From BoardGameGeek:

Banners is a tactical game that utilizes hand-management, tile-placement, area-control, and a intriguing scoring system. Players will be placing cards from their hands to the table in an attempt to secure location cards at the end of the game. There are five factions vying for power of these locations and each faction consists of six cards ranging in value from 1-6. Player will not know what factions their opponents are making secret alliances with until the big reveal at the end of the game. Each player will end the game with 3 cards remaining in their hand and these will indicate which factions they have made alliances with. All locations are then scored and given to each faction. The player with the most valuable cards for each faction will gain all the victory points for the corresponding locations! Players will also be attempting to place cards in clever ways as to grab shiny bronze coins, which are also worth victory points. Placing a Hag card allows the player to move the Hag from location to location and then move previously placed cards to a new position on the table, potentially messing up an opponent's plan or bolstering their own. Lastly, the sneaky Troll card can be played to steal a coin from any location and then allow that player to immediately take another turn. -description from designer

Designer

Jason Glover

Artist

Jason Glover

Publisher

Grey Gnome Games

Categories

Card GameFantasy

Mechanics

NegotiationArea Majority / InfluenceHand ManagementTile Placement
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