Lab Notes

Lab Notes

2023Darrell Louder

2 - 5 players
30 - 45 min
3.0/5 weight

From BoardGameGeek

Class is now in session for Lab Notes! This roll-and-write game features the brain teaser challenge of putting together chemical bonds. Each round, a player rolls all the elemental dice for Hydrogen, Oxygen, Nitrogen, Carbon, or a useful but dangerous Bunsen Burner. The rolling player chooses their element first, leaving the rest of the table to scratch their heads to fit the remainder within their lab notes. Elements now in hand, the players choose where to keep their elements. They can notate in the research field or trash them for some added benefits, later. Combine elements based on the real rules of chemistry! Double and triple bonds are worth more, but you can only bond with elements near each other and as they're written. Don't worry if you're not sure about what bonds work where. There are handy-dandy notecards outlining real, actual chemicals you can make! Manage to make the chemical on the card? You get a bonus! The game ends when the first person fills up their sheet. Tally up all those points and see who's top of the class! -description from designer

Creators who cover this

Dice Tower Encore
Dice Tower Encore
1 video of this game
Merry Married Meeples
Merry Married Meeples
1 video of this game

Games like this

2017Christopher Kirkman, Richard Launius, Darrell Louder

Videos
51
Creators
30
Mostly reviews and playthroughs

1 - 4 players30 - 90 min2.8 weight

2015Darrell Louder, Mike Mullins

Videos
1
Creators
1
Unboxings

1 - 2 players5 - 20 min1.8 weight

About Lab Notes

From BoardGameGeek:

Class is now in session for Lab Notes! This roll-and-write game features the brain teaser challenge of putting together chemical bonds. Each round, a player rolls all the elemental dice for Hydrogen, Oxygen, Nitrogen, Carbon, or a useful but dangerous Bunsen Burner. The rolling player chooses their element first, leaving the rest of the table to scratch their heads to fit the remainder within their lab notes. Elements now in hand, the players choose where to keep their elements. They can notate in the research field or trash them for some added benefits, later. Combine elements based on the real rules of chemistry! Double and triple bonds are worth more, but you can only bond with elements near each other and as they're written. Don't worry if you're not sure about what bonds work where. There are handy-dandy notecards outlining real, actual chemicals you can make! Manage to make the chemical on the card? You get a bonus! The game ends when the first person fills up their sheet. Tally up all those points and see who's top of the class! -description from designer

Designer

Darrell Louder

Artist

Darrell Louder

Categories

DiceEducationalPuzzle

Mechanics

Dice RollingPaper-and-Pencil
View on BoardGameGeek ›