2021Dan Hughes, Cora Hughes
- Videos
- 62
- Creators
- 30
1 - 4 players45 - 60 minMedium weight

2026Jared Watson
From BoardGameGeek
Welcome to the universe of ExoTerra, a sandbox strategy game with tactical planning, deep customization, and enemies who are complex and highly challenging. ExoTerra is played cooperatively over the course of many sorties in a campaign. Each Player takes on the role of a Pilot in charge of requisitioning equipment, personnel, supplies, and, most importantly, Jackets – massive humanoid weapon systems, to be customized and fielded in battle. Leveraging a new system of enemy generation, battles should always feel different, even if facing the same enemies. This is accomplished through several factors of enemy customization that force players to assess each situation individually. You can rely on your experience from past battles, but must be able to change your strategy on the fly based on the variables of the mission. -description from the designer
ExoTerra has 4 videos from 3 creators: 2 reviews and 2 playthroughs. They date from July to August 2025.
For an opinion before you buy, start with "ExoTerra | Preview | Impressions" by Co-op Guild. To see it played, watch "ExoTerra | Preview Playthrough | Sortie 2" by Co-op Guild, one of 2 playthroughs.
If you like it, try CoraQuest, Aliens, Zombicide: Black Plague or Resident Evil: The Board Game, which share several of its mechanics.
2021Dan Hughes, Cora Hughes
1 - 4 players45 - 60 minMedium weight
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1 - 9 players90 minMedium weight
2015Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult
1 - 6 players60 - 180 minMedium weight
2023Steve Margetson, Sherwin Matthews
1 - 4 players60 - 90 minMedium weight
From BoardGameGeek:
Welcome to the universe of ExoTerra, a sandbox strategy game with tactical planning, deep customization, and enemies who are complex and highly challenging. ExoTerra is played cooperatively over the course of many sorties in a campaign. Each Player takes on the role of a Pilot in charge of requisitioning equipment, personnel, supplies, and, most importantly, Jackets – massive humanoid weapon systems, to be customized and fielded in battle. Leveraging a new system of enemy generation, battles should always feel different, even if facing the same enemies. This is accomplished through several factors of enemy customization that force players to assess each situation individually. You can rely on your experience from past battles, but must be able to change your strategy on the fly based on the variables of the mission. -description from the designer
Designer
Jared Watson
Publisher
Wylde Games
Categories
Mechanics