Dungeon Hero: Volume One – Starter Set

Dungeon Hero: Volume One – Starter Set

2020C. C. Chamberlin

1 players
15 - 20 min
1.0/5 weight

From BoardGameGeek

Dungeon Hero is a simple, fast, solitaire RPG game in a print-and-play "zine" format. Create a hero using eight defining characteristics, like Archer of the Realm or Chainmail or Stealthy. Assign them dice ranging from d12 to d6. Note your Health and Stamina levels, and then select an adventure 'zine. Each adventure 'zine packs a lot of adventure for such a little size! Using a clever new exploration mechanic, each foray into the dungeon will offer different challenges using a simple combination of two dungeon elements. Select two of your own traits and roll off against the two dungeon elements, and see if you can beat the dangerous situation. If you roll well, you survive to continue deeper. If you fail, you will take damage. But don't despair – you can spend Stamina to re-roll dice before you apply their effects! If you can make it through the dungeon, you win! Your score is how many treasures you manage to bring out of the dungeon – see if you can beat your high score by playing again! Volume One of Dungeon Hero contains three eight-page 'zines that you print out, cut, and fold yourself: Dungeon Hero Core Rules – The core rulebook for playing Dungeon Hero. Explains the rules for character creation and gameplay, and provides an example of play. Castle Charon – Robed cultists have been seen filing into the ruins of King Charon's castle. Chanting has been heard, and demons have been sighted. Can you set things right? Fortress of the Frost Giant Jarl – Freezing and starving, you find a Viking outpost, but to stay with them for the winter, you must help them put down the Frost Giant jarl.

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CC Chamberlin
CC Chamberlin
2 videos of this game
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About Dungeon Hero: Volume One – Starter Set

From BoardGameGeek:

Dungeon Hero is a simple, fast, solitaire RPG game in a print-and-play "zine" format. Create a hero using eight defining characteristics, like Archer of the Realm or Chainmail or Stealthy. Assign them dice ranging from d12 to d6. Note your Health and Stamina levels, and then select an adventure 'zine. Each adventure 'zine packs a lot of adventure for such a little size! Using a clever new exploration mechanic, each foray into the dungeon will offer different challenges using a simple combination of two dungeon elements. Select two of your own traits and roll off against the two dungeon elements, and see if you can beat the dangerous situation. If you roll well, you survive to continue deeper. If you fail, you will take damage. But don't despair – you can spend Stamina to re-roll dice before you apply their effects! If you can make it through the dungeon, you win! Your score is how many treasures you manage to bring out of the dungeon – see if you can beat your high score by playing again! Volume One of Dungeon Hero contains three eight-page 'zines that you print out, cut, and fold yourself: Dungeon Hero Core Rules – The core rulebook for playing Dungeon Hero. Explains the rules for character creation and gameplay, and provides an example of play. Castle Charon – Robed cultists have been seen filing into the ruins of King Charon's castle. Chanting has been heard, and demons have been sighted. Can you set things right? Fortress of the Frost Giant Jarl – Freezing and starving, you find a Viking outpost, but to stay with them for the winter, you must help them put down the Frost Giant jarl.

Designer

C. C. Chamberlin

Categories

AdventureDiceExplorationPrint & Play

Mechanics

Dice RollingPaper-and-PencilSolo / Solitaire Game
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