
2022Michael Kiesling
Mainly reviews. Azul: Master Chocolatier is covered on BoardGameVideo.com by 10 reviews, 3 how-to-play guides, 1 recorded sessions, 2 unboxings, and 2 other videos.
From BoardGameGeek
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. Azul: Master Chocolatier includes double-sided factory boards, with these tiles being placed on these boards at the start of each round. One side of the factories is blank, and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another, putting a twist on the normal game. Additionally, the tiles are modeled to look like chocolates and other treats, despite remaining as inedible as the tiles in the original game.
Azul: Master Chocolatier has 18 videos from 13 creators: 10 reviews, 3 how-to-play guides, 1 playthrough, 2 unboxings and 2 other videos. They date from 2022 to June 2024.
To learn the rules, start with "Azul: Master Chocolatier first thoughts by AmassGames" by AmassGames, which runs 3 min.
For an opinion before you buy, start with "Azul: Master Chocolatier - first tasty thoughts by AmassGames :)" by AmassGames. 8 creators have reviewed it. To see it played, watch "Disney Space Mountain Game: All Systems Go - LIVE Playthrough Board Game & Giveaway" by Meeple University.
If you like it, try Azul, Wandering Towers, Azul: Queen's Garden and Heaven & Ale, also by Michael Kiesling. It appears in convention videos from Spiel Essen 2022.
8 of 13
2022Michael Kiesling, Wolfgang Kramer
1 - 6 players30 minLight weight
2021Michael Kiesling
2 - 4 players45 - 60 minMedium weight
2017Michael Kiesling, Andreas Schmidt
2 - 4 players60 - 90 minHeavy weight
From BoardGameGeek:
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. Azul: Master Chocolatier includes double-sided factory boards, with these tiles being placed on these boards at the start of each round. One side of the factories is blank, and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another, putting a twist on the normal game. Additionally, the tiles are modeled to look like chocolates and other treats, despite remaining as inedible as the tiles in the original game.
Designer
Michael Kiesling
Artists
Nina Allen, Chris Quilliams
Publisher
Next Move Games
Categories
Mechanics