2004Alan R. Moon
- Videos
- 112
- Creators
- 95
2 - 5 players30 - 60 minLight weight

2022Alan R. Moon
Mainly reviews. Ticket to Ride: San Francisco is covered on BoardGameVideo.com by 10 reviews, 3 how-to-play guides, 2 recorded sessions, 1 unboxings, and 2 other videos.
From BoardGameGeek
Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series - collect cards, claim routes, draw tickets - but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them. When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location. Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Ticket to Ride: San Francisco has 18 videos from 18 creators: 10 reviews, 3 how-to-play guides, 2 playthroughs, 1 unboxing and 2 other videos. They date from 2022 to July 2025.
To learn the rules, start with "Ticket to ride , San Francisco: Cómo jugar" by Con las Manos en la Mesa, which runs 9 min.
For an opinion before you buy, start with "Ticket to Ride: San Francisco Review: Short, Simple, and the Same" by The Dice Tower. 10 creators have reviewed it. To see it played, watch "Ticket To Ride: San Francisco (Digital Play)" by GreyElephant Gaming, one of 2 playthroughs.
If you like it, try Ticket to Ride, Ticket to Ride Legacy: Legends of the West, Ticket to Ride: Europe and Diamant, also by Alan R. Moon.
8 of 18
2004Alan R. Moon
2 - 5 players30 - 60 minLight weight
2023Rob Daviau, Matt Leacock, Alan R. Moon
2 - 5 players20 - 90 minMedium weight
2005Alan R. Moon
2 - 5 players30 - 60 minLight weight
2005Bruno Faidutti, Alan R. Moon
3 - 8 players20 - 40 minLight weight
From BoardGameGeek:
Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series - collect cards, claim routes, draw tickets - but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them. When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location. Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Designer
Alan R. Moon
Artist
Julien Delval
Publisher
Days of Wonder
Categories
Mechanics