
2022Kedric Winks
Mainly reviews and unboxings. Psychobabble is covered on BoardGameVideo.com by 2 reviews, 1 how-to-play guides, 2 unboxings, and 2 other videos.
From BoardGameGeek
A social deduction game in which one player is a psychotherapist trying to discover what shared dreams their patients suffering from mass hysteria have been having. The game uses large cards with surreal dreamlike images set out in a grid. The Patients all know which card they're discussing but the psychotherapist does not. The problem is that one of the patients is genuinely insane and has been give the wrong card to talk about. This patient needs to remain anonymous to win the game. The beauty of this game is that nobody knows who that one insane patient is, not even themselves. This means that everyone has to be really cagey about their communication until they work out (if they work out) who it is. But with all this vague and obtuse communication going on how can you be sure that it's not you who is insane? A game of real suspense and paranoia it will have you questioning who you can trust, and even if you can trust yourself. -description from the designer
Psychobabble has 7 videos from 4 creators: 2 reviews, 1 how-to-play guide, 2 unboxings and 2 other videos. They date from 2022 to September 2023.
To learn the rules, start with "Psycho Babble Gameplay Demo - The Game Flames" by The Fanily, which runs 11 min.
For an opinion before you buy, start with "Psychobabble Review, A social deduction game for people who don't like social deduction games" by Tabletop Bellhop.
If you like it, try Fountains, Guildlands, Cadaver and Shadow Ninjas, also by Kedric Winks.
2025Ken Boyter, Kedric Winks
2 - 6 players45 - 90 minMedium weight
2016Kedric Winks
2 - 6 players20 - 30 minLight weight
2024Kedric Winks
2 - 5 players10 - 20 minMedium weight
From BoardGameGeek:
A social deduction game in which one player is a psychotherapist trying to discover what shared dreams their patients suffering from mass hysteria have been having. The game uses large cards with surreal dreamlike images set out in a grid. The Patients all know which card they're discussing but the psychotherapist does not. The problem is that one of the patients is genuinely insane and has been give the wrong card to talk about. This patient needs to remain anonymous to win the game. The beauty of this game is that nobody knows who that one insane patient is, not even themselves. This means that everyone has to be really cagey about their communication until they work out (if they work out) who it is. But with all this vague and obtuse communication going on how can you be sure that it's not you who is insane? A game of real suspense and paranoia it will have you questioning who you can trust, and even if you can trust yourself. -description from the designer
Designer
Kedric Winks
Artist
Eric York
Publisher
Cheatwell Games
Categories
Mechanics