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An Empty Throne

An Empty Throne

2022·John Clowdus

2 players
30 - 40 min
Medium weight: Teach it in one sitting

From BoardGameGeek

An Empty Throne is a two player card game pitting players against each other to unite the lands under their own rule and secure their claim to the throne. An Empty Throne was designed to be quick playing and accessible. With a basic understanding of the card types, their roles, and their parts, the game can be played using the Player Reference cards and prompts on The Tombs and Field cards. In this quick playing, combo driven game, players use their two Actions each turn to play (or move/exchange) Kith cards from their hand to the three Fields and The Tombs to acquire additional Kith cards and/or trigger abilities, create coalitions, secure the Fields, and score points. On a player's turn, they must select two of the following Actions, and may not select the same Action twice in a single turn: Play one card from their hand to their side of The Tombs or a Field*. Play one card from their hand to their side of a Field*. Move one of their played cards to a different Field or The Tombs and the player draws the top card of the moved-to deck. When the game ends, players score points: 2 points for each of their flipped Fields 1 point for each Field where they have at least 12 Value 2 points if they have at least 12 Value at The Tombs 1 point for each revealed Refuge Bonus Kith card in their hand. -description from the designer

An Empty Throne

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An Empty Throne - A Card Game ReviewReview5:24

An Empty Throne - A Card Game Review

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About An Empty Throne

From BoardGameGeek:

An Empty Throne is a two player card game pitting players against each other to unite the lands under their own rule and secure their claim to the throne. An Empty Throne was designed to be quick playing and accessible. With a basic understanding of the card types, their roles, and their parts, the game can be played using the Player Reference cards and prompts on The Tombs and Field cards. In this quick playing, combo driven game, players use their two Actions each turn to play (or move/exchange) Kith cards from their hand to the three Fields and The Tombs to acquire additional Kith cards and/or trigger abilities, create coalitions, secure the Fields, and score points. On a player's turn, they must select two of the following Actions, and may not select the same Action twice in a single turn: Play one card from their hand to their side of The Tombs or a Field*. Play one card from their hand to their side of a Field*. Move one of their played cards to a different Field or The Tombs and the player draws the top card of the moved-to deck. When the game ends, players score points: 2 points for each of their flipped Fields 1 point for each Field where they have at least 12 Value 2 points if they have at least 12 Value at The Tombs 1 point for each revealed Refuge Bonus Kith card in their hand. -description from the designer

Designer

John Clowdus

Artist

Agum Budianto

Publisher

Small Box Games

Categories

Card GameFantasy

Mechanics

Area MovementHand ManagementSet Collection
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