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Chicken Cha Cha Cha

Chicken Cha Cha Cha

1997·Klaus Zoch

2 - 4 players
15 - 20 min
Light weight: Learn it in minutes

From BoardGameGeek

Theme: Chickens are learning to dance ("cha cha") by completing circuits around the yard. Goal: To "cha cha" your chicken past every single other player's chicken, stealing each one's "tail feathers" as you go by them. The first player to collect all of the tail feathers wins. Setup: There are two sets of large, thick cardboard tiles. One set of 12 are shaped as octagons, and the other set of 24 are shaped as eggs. Each octagon shows a different chicken-related image, and the same image appears on two of the eggs. The octagons are spread out randomly on the table, face down. The eggs are then arranged randomly, but face up, in a large circle around the octagons, creating a kind of "pathway" of egg tiles that is encircling the "yard" (of octagons). Each player has a single large wooden chicken in their color, and each chicken has slots on its backside into which wooden "tail feathers" may be stuck. Each chicken begins with only one tail feather, in its color. The chickens are then placed randomly on the egg tiles, with an equal number of unoccupied tiles separating each chicken from the next chicken "ahead" of it on the pathway as separate it from the next chicken "behind" it, with the goal that they be well spread out on the pathway. Gameplay: The game is then played in turns, with players attempting to move their chickens clockwise around the pathway. On a player's turn, she looks at the image on the next egg tile in front of her chicken. The player then turns over one of the 12 face down octagon yard tiles. If the tile turned over shows the same image as the egg tile, the player moves forward one space on to that egg tile, turns the octagon back face down, and then repeats the process with the next egg tile. When the player turns over an octagon with an image that does not match the next egg tile in front of her, her turn ends and her chicken goes no farther. If the next tile in front of a player is occupied by someone else's chicken, then the player looks at the image that is on the egg tile in front of the other chicken, and then attempts to turn over the octagon showing *that* image. If the player succeeds, her chicken "leapfrogs" over the chicken in front of her to land on that egg tile, and in the process steals all tail feathers that the other chicken had - including those it stole from other players in the same manner. When one player has all of the tail feathers, that player wins the game. In Sum: A creative memory game that ties memory to pawn movement. The first player to successfully memorize the images on each of the 12 octagon tiles, both from their own turns and from watching other players flip the octagons on their turns, will be able to move their chicken around the yard without stopping, and in doing so will win the game. The placement of the octagons is random, so the challenge is fresh each game. This game is part of The Chicken Family of Zoch The Zicke Zacke Igelkacke version has the same rules but hedgehogs instead of chicken, and it's in a smaller box. The Hasbro version has the same rules, but is a Dragon Tales re-theme with large cardboard dragons as player pieces.

Chicken Cha Cha Cha

Watch first

Review

Chicken Cha Cha Cha kids board game1:54

Chicken Cha Cha Cha kids board game

Moments Gaming Together

Moments Gaming Together

Watch it played

Chicken Cha Cha Cha: How to Play & Play Through5:39

Chicken Cha Cha Cha: How to Play & Play Through

David Niecikowski, PhD

David Niecikowski, PhD

Which Chicken Cha Cha Cha video should I watch?

Chicken Cha Cha Cha has 4 videos from 3 creators: 3 reviews and 1 playthrough. They date from 2025 to January 2026.

For an opinion before you buy, start with "Chicken Cha Cha Cha kids board game" by Moments Gaming Together. 3 creators have reviewed it. To see it played, watch "Chicken Cha Cha Cha: How to Play & Play Through" by David Niecikowski, PhD.

If you like it, try Bandu, The Estates, Igloo Pop and Hinkel & Stein, also by Klaus Zoch.

All videos

Chicken Cha Cha Cha kids board gameReview1:54

Chicken Cha Cha Cha kids board game

Moments Gaming Together

Moments Gaming Together

Chicken Cha Cha Cha: How to Play & Play ThroughPlaythrough5:39

Chicken Cha Cha Cha: How to Play & Play Through

David Niecikowski, PhD

David Niecikowski, PhD

Chicken Cha Cha Cha: ReviewReview6:18

Chicken Cha Cha Cha: Review

David Niecikowski, PhD

David Niecikowski, PhD

Chicken Cha Cha Cha by Rio Grande gamesReview6:19

Chicken Cha Cha Cha by Rio Grande games

Keeping Score Board Game Reviews

Keeping Score Board Game Reviews

Creators who cover this

All channels
David Niecikowski, PhD
David Niecikowski, PhD
2 videos of this game
Keeping Score Board Game Reviews
Keeping Score Board Game Reviews
1 video of this game
Moments Gaming Together
Moments Gaming Together
1 video of this game

Games like this

All games

Bandu

1987·Klaus Zoch

Videos
2
Creators
2
Reviews and unboxings

2 - 8 players·15 - 45 min·Light weight

The Estates

2018·Klaus Zoch

Videos
2
Creators
2
Playthroughs

2 - 5 players·40 - 60 min·Medium weight

Igloo Pop

2003·Heinz Meister, Klaus Zoch

Videos
1
Creators
1
Reviews

2 - 6 players·15 - 20 min·Light weight

Hinkel & Stein

2010·Klaus Zoch

Videos
1
Creators
1
Playthroughs

2 - 4 players·60 min·Light weight

About Chicken Cha Cha Cha

From BoardGameGeek:

Theme: Chickens are learning to dance ("cha cha") by completing circuits around the yard. Goal: To "cha cha" your chicken past every single other player's chicken, stealing each one's "tail feathers" as you go by them. The first player to collect all of the tail feathers wins. Setup: There are two sets of large, thick cardboard tiles. One set of 12 are shaped as octagons, and the other set of 24 are shaped as eggs. Each octagon shows a different chicken-related image, and the same image appears on two of the eggs. The octagons are spread out randomly on the table, face down. The eggs are then arranged randomly, but face up, in a large circle around the octagons, creating a kind of "pathway" of egg tiles that is encircling the "yard" (of octagons). Each player has a single large wooden chicken in their color, and each chicken has slots on its backside into which wooden "tail feathers" may be stuck. Each chicken begins with only one tail feather, in its color. The chickens are then placed randomly on the egg tiles, with an equal number of unoccupied tiles separating each chicken from the next chicken "ahead" of it on the pathway as separate it from the next chicken "behind" it, with the goal that they be well spread out on the pathway. Gameplay: The game is then played in turns, with players attempting to move their chickens clockwise around the pathway. On a player's turn, she looks at the image on the next egg tile in front of her chicken. The player then turns over one of the 12 face down octagon yard tiles. If the tile turned over shows the same image as the egg tile, the player moves forward one space on to that egg tile, turns the octagon back face down, and then repeats the process with the next egg tile. When the player turns over an octagon with an image that does not match the next egg tile in front of her, her turn ends and her chicken goes no farther. If the next tile in front of a player is occupied by someone else's chicken, then the player looks at the image that is on the egg tile in front of the other chicken, and then attempts to turn over the octagon showing *that* image. If the player succeeds, her chicken "leapfrogs" over the chicken in front of her to land on that egg tile, and in the process steals all tail feathers that the other chicken had - including those it stole from other players in the same manner. When one player has all of the tail feathers, that player wins the game. In Sum: A creative memory game that ties memory to pawn movement. The first player to successfully memorize the images on each of the 12 octagon tiles, both from their own turns and from watching other players flip the octagons on their turns, will be able to move their chicken around the yard without stopping, and in doing so will win the game. The placement of the octagons is random, so the challenge is fresh each game. This game is part of The Chicken Family of Zoch The Zicke Zacke Igelkacke version has the same rules but hedgehogs instead of chicken, and it's in a smaller box. The Hasbro version has the same rules, but is a Dragon Tales re-theme with large cardboard dragons as player pieces.

Designer

Klaus Zoch

Artists

Doris Matthäus, Klaus Zoch

Publisher

Zoch Verlag

Categories

AnimalsChildren's Game

Mechanics

Memory
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