
2022Keith Rice
From BoardGameGeek
Legacy's Allure is a customizable, card-based wargame with no randomness. Imagine chess but with customization, deeper mechanics, and a high-fantasy theme. Legacy's Allure has been called a "streamlined wargame" due to its elegance and accessibility. Each player begins the game by drafting an army of an agreed upon size from their deck, also known as a "kingdom". Then players alternate taking turns in which they may perform a single action with one of their units: moving, attacking, or using an ability. After a unit acts, it is exhausted until the end of the round and cannot act again. Once all units on the board are exhausted, they are refreshed and a new round begins. The game ends at the end of the seventh round. At that time, the attacking player wins if they occupy the central hex with one of their units. Otherwise, the defending player wins. -description from the designer
Legacy's Allure has 4 videos from 3 creators: 3 reviews and 1 how-to-play guide. They date from January to February 2022.
To learn the rules, start with "Legacy's Allure Setup and Rules" by Ready Steady Play, which runs 24 min.
For an opinion before you buy, start with "Legacy's Allure Play-through" by The Dice Tower.
If you like it, try Hnefatafl, Dog Lover, OrcQuest WarPath or Skytear, which share several of its mechanics.
2021David Short
2 - 4 players30 minLight weight
2023Yoann Bugny, Thomas Maufroid
1 - 6 players45 - 90 minHeavy weight
2020Riccardo Neri, Giacomo Neri, Riccardo Parmeggiani
2 - 4 players45 minHeavy weight
From BoardGameGeek:
Legacy's Allure is a customizable, card-based wargame with no randomness. Imagine chess but with customization, deeper mechanics, and a high-fantasy theme. Legacy's Allure has been called a "streamlined wargame" due to its elegance and accessibility. Each player begins the game by drafting an army of an agreed upon size from their deck, also known as a "kingdom". Then players alternate taking turns in which they may perform a single action with one of their units: moving, attacking, or using an ability. After a unit acts, it is exhausted until the end of the round and cannot act again. Once all units on the board are exhausted, they are refreshed and a new round begins. The game ends at the end of the seventh round. At that time, the attacking player wins if they occupy the central hex with one of their units. Otherwise, the defending player wins. -description from the designer
Designer
Keith Rice
Publisher
Plutonian Shore Games LLC
Mechanics