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Air Scarmush

Air Scarmush

2022·Christophe W. Roth

2 - 4 players
30 - 90 min
Medium weight: Teach it in one sitting

From BoardGameGeek

A 'hybrid board/app' tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. (Print n' Play) This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out of the pursuit! It's a duel of minds in which the most experienced pilot will certainly win. A bomber is not able to turn its nose as fast as a fighter and the latter does not have the same turn rate at different airspeeds. In this game, each aircraft has a specific flight model (energy management chart) which you can study to integrate its strengths and weaknesses. Moreover, the resolution of offensive actions takes into account the actual position/attitude of the planes and evasive manoeuvres to determine success. The app contains the game manual, the scenarios, a link to the pdf document to print and shape and the user interface to easily select and present your choices. Each game turn represents 6 seconds of flight time, which allows complex manoeuvres such as Immelmann, Split S, High yo-yo or Barrel rolls to be performed in sequence. The game features 21 skirmish scenarios (involving up to 9 airplanes) that include air-to-air and/or air-to-ground objectives, 5 aircraft types (fighter, interceptor, ground attack, bomber, transport) and 11 weapon/action types (cannon, missiles, bombs, countermeasures,...). Each scenario offers a number of points to be won by each team, the one that has won the most points wins the battle. -description from the publisher

Air Scarmush

Watch first

Learn to play

Air Scarmush - green pilot course (quality english subs)59:24

Air Scarmush - green pilot course (quality english subs)

Air Scarmush

Air Scarmush

Review

Air Scarmush22:46

Air Scarmush

Stuka Joe

Stuka Joe

Which Air Scarmush video should I watch?

Air Scarmush has 4 videos from 2 creators: 1 review, 2 how-to-play guides and 1 other video. They date from 2021 to January 2024.

To learn the rules, start with "Air Scarmush - green pilot course (quality english subs)" by Air Scarmush, which runs 59 min. For a quicker teach, "Air Scarmush - Game Manual" by Air Scarmush runs 25 min.

For an opinion before you buy, start with "Air Scarmush" by Stuka Joe.

If you like it, try Vietnam: 1965-1975 (2nd Edition), APBA Pro Football, The U.S. Civil War or Unconditional Surrender! World War 2 in Europe, which share several of its mechanics.

All videos

Air ScarmushReview22:46

Air Scarmush

Stuka Joe

Stuka Joe

Air Scarmush - green pilot course (quality english subs)How to play59:24

Air Scarmush - green pilot course (quality english subs)

Air Scarmush

Air Scarmush

Air Scarmush - Game ManualHow to play24:49

Air Scarmush - Game Manual

Air Scarmush

Air Scarmush

Air Scarmush - OctoGônes Convention 11 - October 20212:02

Air Scarmush - OctoGônes Convention 11 - October 2021

Air Scarmush

Air Scarmush

Creators who cover this

All channels
Air Scarmush
Air Scarmush
3 videos of this game
Stuka Joe
Stuka Joe
1 video of this game

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About Air Scarmush

From BoardGameGeek:

A 'hybrid board/app' tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. (Print n' Play) This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out of the pursuit! It's a duel of minds in which the most experienced pilot will certainly win. A bomber is not able to turn its nose as fast as a fighter and the latter does not have the same turn rate at different airspeeds. In this game, each aircraft has a specific flight model (energy management chart) which you can study to integrate its strengths and weaknesses. Moreover, the resolution of offensive actions takes into account the actual position/attitude of the planes and evasive manoeuvres to determine success. The app contains the game manual, the scenarios, a link to the pdf document to print and shape and the user interface to easily select and present your choices. Each game turn represents 6 seconds of flight time, which allows complex manoeuvres such as Immelmann, Split S, High yo-yo or Barrel rolls to be performed in sequence. The game features 21 skirmish scenarios (involving up to 9 airplanes) that include air-to-air and/or air-to-ground objectives, 5 aircraft types (fighter, interceptor, ground attack, bomber, transport) and 11 weapon/action types (cannon, missiles, bombs, countermeasures,...). Each scenario offers a number of points to be won by each team, the one that has won the most points wins the battle. -description from the publisher

Designer

Christophe W. Roth

Artist

Christophe W. Roth

Publisher

Self-published

Categories

Aviation / FlightWargame

Mechanics

Hex GridCampaign GameSimulationSimultaneous Action Selection
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Air Scarmush
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