2022Nick Karp
- Videos
- 27
- Creators
- 9
2 players120 - 6000 minVery heavy weight

2022Christophe W. Roth
From BoardGameGeek
A 'hybrid board/app' tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. (Print n' Play) This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out of the pursuit! It's a duel of minds in which the most experienced pilot will certainly win. A bomber is not able to turn its nose as fast as a fighter and the latter does not have the same turn rate at different airspeeds. In this game, each aircraft has a specific flight model (energy management chart) which you can study to integrate its strengths and weaknesses. Moreover, the resolution of offensive actions takes into account the actual position/attitude of the planes and evasive manoeuvres to determine success. The app contains the game manual, the scenarios, a link to the pdf document to print and shape and the user interface to easily select and present your choices. Each game turn represents 6 seconds of flight time, which allows complex manoeuvres such as Immelmann, Split S, High yo-yo or Barrel rolls to be performed in sequence. The game features 21 skirmish scenarios (involving up to 9 airplanes) that include air-to-air and/or air-to-ground objectives, 5 aircraft types (fighter, interceptor, ground attack, bomber, transport) and 11 weapon/action types (cannon, missiles, bombs, countermeasures,...). Each scenario offers a number of points to be won by each team, the one that has won the most points wins the battle. -description from the publisher
Air Scarmush has 4 videos from 2 creators: 1 review, 2 how-to-play guides and 1 other video. They date from 2021 to January 2024.
To learn the rules, start with "Air Scarmush - green pilot course (quality english subs)" by Air Scarmush, which runs 59 min. For a quicker teach, "Air Scarmush - Game Manual" by Air Scarmush runs 25 min.
For an opinion before you buy, start with "Air Scarmush" by Stuka Joe.
If you like it, try Vietnam: 1965-1975 (2nd Edition), APBA Pro Football, The U.S. Civil War or Unconditional Surrender! World War 2 in Europe, which share several of its mechanics.
2022Nick Karp
2 players120 - 6000 minVery heavy weight
2015Mark Simonitch
2 players150 - 360 minHeavy weight
2014Salvatore Vasta
2 - 4 players60 - 3000 minHeavy weight
From BoardGameGeek:
A 'hybrid board/app' tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. (Print n' Play) This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out of the pursuit! It's a duel of minds in which the most experienced pilot will certainly win. A bomber is not able to turn its nose as fast as a fighter and the latter does not have the same turn rate at different airspeeds. In this game, each aircraft has a specific flight model (energy management chart) which you can study to integrate its strengths and weaknesses. Moreover, the resolution of offensive actions takes into account the actual position/attitude of the planes and evasive manoeuvres to determine success. The app contains the game manual, the scenarios, a link to the pdf document to print and shape and the user interface to easily select and present your choices. Each game turn represents 6 seconds of flight time, which allows complex manoeuvres such as Immelmann, Split S, High yo-yo or Barrel rolls to be performed in sequence. The game features 21 skirmish scenarios (involving up to 9 airplanes) that include air-to-air and/or air-to-ground objectives, 5 aircraft types (fighter, interceptor, ground attack, bomber, transport) and 11 weapon/action types (cannon, missiles, bombs, countermeasures,...). Each scenario offers a number of points to be won by each team, the one that has won the most points wins the battle. -description from the publisher
Designer
Christophe W. Roth
Artist
Christophe W. Roth
Publisher
Self-published
Categories
Mechanics