Quacks & Co.: Quedlinburg Dash

Quacks & Co.: Quedlinburg Dash

2022Wolfgang Warsch

Videos
16
Creators
12

Mostly reviews and playthroughs. Quacks & Co.: Quedlinburg Dash is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 4 recorded sessions, and 1 unboxings.

2 - 4 players
25 min
1.3/5 weight

From BoardGameGeek

It's race day in Quedlinburg, and with the right combination of food and luck, you will ride your mount to victory and claim the golden cauldron. Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg, with each player building their own bag of tokens over the course of play, then drawing those tokens to try to further themselves to victory. Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens, a yellow 1 token, two red 1 tokens, and a red 2 token. On a turn, you draw a token from your bag, then place it on your animal board. If you draw a colored token, place the token on your animal board, advance your animal on the track as many spaces as the number on the token, then carry out the effect of that color: red tokens earn you 1-3 rubies, yellow tokens let you roll a die for a random bonus, green tokens let you take another turn or return a drawn token to your bag, and blue chips let you move extra or upgrade a token. If you draw a dream token, place it on one of the clouds on your animal board. After you draw and place a third dream token, use all the rubies on your board to buy new tokens - no two being the same color, mind you - then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins! Mit Quacks & Co. nach Quedlinburg includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers, such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token, allowing you to play with different sets of actions from game to game.

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Creators who cover this

David Niecikowski, PhD
David Niecikowski, PhD
3 videos of this game
Don't Be Board
Don't Be Board
2 videos of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
2 videos of this game
BoardGameGeek
BoardGameGeek
1 video of this game
Dice Tower Encore
Dice Tower Encore
1 video of this game
Gaming with Sidekicks
Gaming with Sidekicks
1 video of this game
Jeremy Reviews It
Jeremy Reviews It
1 video of this game
Ludovox
Ludovox
1 video of this game

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About Quacks & Co.: Quedlinburg Dash

From BoardGameGeek:

It's race day in Quedlinburg, and with the right combination of food and luck, you will ride your mount to victory and claim the golden cauldron. Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg, with each player building their own bag of tokens over the course of play, then drawing those tokens to try to further themselves to victory. Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens, a yellow 1 token, two red 1 tokens, and a red 2 token. On a turn, you draw a token from your bag, then place it on your animal board. If you draw a colored token, place the token on your animal board, advance your animal on the track as many spaces as the number on the token, then carry out the effect of that color: red tokens earn you 1-3 rubies, yellow tokens let you roll a die for a random bonus, green tokens let you take another turn or return a drawn token to your bag, and blue chips let you move extra or upgrade a token. If you draw a dream token, place it on one of the clouds on your animal board. After you draw and place a third dream token, use all the rubies on your board to buy new tokens - no two being the same color, mind you - then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins! Mit Quacks & Co. nach Quedlinburg includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers, such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token, allowing you to play with different sets of actions from game to game.

Designer

Wolfgang Warsch

Artist

Michael Menzel

Categories

AnimalsChildren's GameMedievalRacing

Mechanics

Catch the LeaderDeck, Bag, and Pool BuildingDice RollingRace
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