Circuitry

Circuitry

2022Jeremy Dawson

1 - 6 players
15 - 30 min

From BoardGameGeek

Build the circuit board with the help of 30 double-sided cards. Move strategically your pawn from a CHARGE POINT to the MASTER NODE and collect and play the charge cards. You can change the circuit board's pathways, or force your opponents to move when they don't want to. The goal: build and negotiate the pathways to reach your charge point, before returning to the master node and eliminate other players. Each turn a player selects 2 mini cards of any combination that they wish to take. A player can have as many mini cards in hand as they wish, and may play any amount of mini cards in any order during their turn Each turn a player may also play (but does not have to) a single circuit-board card at any point in their turn, any way up and in any orientation, as long as it connects to a corresponding edge of another card (i.e. longest edge to longest edge, etc - you get the gist).

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Games like this

2023Jeremy Dawson

Videos
2
Creators
2
Reviews

1 players10 - 30 min1.0 weight

2023Jeremy Dawson

Videos
2
Creators
2
Mainly how-to-play

1 - 4 players15 - 35 min

About Circuitry

From BoardGameGeek:

Build the circuit board with the help of 30 double-sided cards. Move strategically your pawn from a CHARGE POINT to the MASTER NODE and collect and play the charge cards. You can change the circuit board's pathways, or force your opponents to move when they don't want to. The goal: build and negotiate the pathways to reach your charge point, before returning to the master node and eliminate other players. Each turn a player selects 2 mini cards of any combination that they wish to take. A player can have as many mini cards in hand as they wish, and may play any amount of mini cards in any order during their turn Each turn a player may also play (but does not have to) a single circuit-board card at any point in their turn, any way up and in any orientation, as long as it connects to a corresponding edge of another card (i.e. longest edge to longest edge, etc - you get the gist).

Designer

Jeremy Dawson

Categories

Abstract Strategy

Mechanics

Grid MovementHand ManagementModular BoardNetwork and Route Building
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