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日の出横丁ニャンばーわん (Top of the Hinode Town)

日の出横丁ニャンばーわん (Top of the Hinode Town)

2021·Kuro

3 - 4 players
40 min

From BoardGameGeek

In 日の出横丁ニャンばーわん (Top of the Hinode Town), the players take on the role of rival groups of feral cats, fighting over territory in Hinode, with the local human population being ignorant of their endless battles. It is a "may follow" trick-taking game where in each trick, the lead player decides on an area of town where the trick will take place, and the color of the area card determines the "lead suit" for the trick. In evaluating the trick, each player is ranked, with the first and second highest players earning the right to place a marker on the card, the lowest ranked player collecting a cube of their choice from the card, and the remaining player collecting the remaining two cubes from the card. (Cubes can be used to trigger effects or saved for victory points.) Players earn points from yellow cubes, markers on cards, and groupings of their markers. After one hand, the player with with most points wins.

日の出横丁ニャンばーわん (Top of the Hinode Town)

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Top of the Hinode Town ~ Taylor's Trick-Taking TableReview9:27

Top of the Hinode Town ~ Taylor's Trick-Taking Table

Taylor's Trick-Taking Table

Taylor's Trick-Taking Table

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Taylor's Trick-Taking Table
Taylor's Trick-Taking Table
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About 日の出横丁ニャンばーわん (Top of the Hinode Town)

From BoardGameGeek:

In 日の出横丁ニャンばーわん (Top of the Hinode Town), the players take on the role of rival groups of feral cats, fighting over territory in Hinode, with the local human population being ignorant of their endless battles. It is a "may follow" trick-taking game where in each trick, the lead player decides on an area of town where the trick will take place, and the color of the area card determines the "lead suit" for the trick. In evaluating the trick, each player is ranked, with the first and second highest players earning the right to place a marker on the card, the lowest ranked player collecting a cube of their choice from the card, and the remaining player collecting the remaining two cubes from the card. (Cubes can be used to trigger effects or saved for victory points.) Players earn points from yellow cubes, markers on cards, and groupings of their markers. After one hand, the player with with most points wins.

Designer

Kuro

Artists

kokuzu, まめのきなこ (Kinako Mameno)

Publisher

Manifest Destiny

Categories

Card Game

Mechanics

Trick-taking & Climbing
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日の出横丁ニャンばーわん (Top of the Hinode Town)
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