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Time Travel Entertainment, Inc.

Time Travel Entertainment, Inc.

2022·Alexander Bennett

2 - 4 players
15 - 30 min

From BoardGameGeek

The year is 2754. The multimedia conglomerate Time Travel Entertainment Inc. uses propietary technology to deploy its patented actor-bots anywhere in time and space. With a complex goal and minimal programming, the hapless bots are turned loose for the audience's delight. Each installment of their unscripted adventures is broadcast to trillions of eager viewers hungry for scenes of heoric triumph and hilarious failure. In Time Travel Entertainment, Inc. players take on the roles of actor-bots. Choose the action from one of your CPUs for your next devious plan and share it with your fellow actors. If they do not approve you will need to rethink and try again, but once you have impressed them, use the die to find out if you plan succeeded. Beware - failing may damage your CPUs, removing them from the game. Achieve your goals or outlast the other actor-bots to win the game. -description from the publisher Before play begins, all players must agree together on what the premise of their robots' adventure in this game will be. To do this they must answer three simple questions: Where did they travel to? What year did they travel to? What are they trying to do? Each player will select a robot type and take all three CPU cards. Select a player to set the scene with a short narration and then play begins with the player to their left. On your turn, you will take exactly one action from your available CPU cards actions. Once you've chosen your action, explain to the group how you are going to use that action and the outcome you hope it will achieve. The player to your right will then decide if your proposed action is reasonable. If your action is denied, you must choose a different action or a different resolution. If your action is approved, rotate the card so that a new action is available and roll the die to see if it succeeds. Your odds of success are based upon which CPU your action is coming from. If your die roll was successful, you plan works. The player to your right narrates your success. If your action fails, they narrate exactly how you ended up failing. Then they narrate some consequences. If you fail, roll a six-sided die to see if your failure results in any damage, by losing a CPU of your choice. If a player loses their last CPU, they are dead and out of the game. Play continues until either you all accomplish your goal or everyone dies by losing all their CPUs.

Time Travel Entertainment, Inc.

Watch first

Review

Time Travel Entertainment Inc Review10:06

Time Travel Entertainment Inc Review

Tabletop Gaming Guild

Tabletop Gaming Guild

Watch it played

Time Travel Entertainment Inc. Gameplay Full Playthrough -The Great Emu War1:29:41

Time Travel Entertainment Inc. Gameplay Full Playthrough -The Great Emu War

CMeeCraft Let's Play

CMeeCraft Let's Play

Which Time Travel Entertainment, Inc. video should I watch?

Time Travel Entertainment, Inc. has 2 videos from 2 creators: 1 review and 1 playthrough. They date from 2022 to June 2023.

For an opinion before you buy, start with "Time Travel Entertainment Inc Review" by Tabletop Gaming Guild. To see it played, watch "Time Travel Entertainment Inc. Gameplay Full Playthrough -The Great Emu War" by CMeeCraft Let's Play.

If you like it, try Dawn of Madness, Agemonia, The Elder Scrolls V: Skyrim – The Adventure Game or Aventuria: Chalices of Power, which share several of its mechanics.

All videos

Time Travel Entertainment Inc. Gameplay Full Playthrough -The Great Emu WarPlaythrough1:29:41

Time Travel Entertainment Inc. Gameplay Full Playthrough -The Great Emu War

CMeeCraft Let's Play

CMeeCraft Let's Play

Time Travel Entertainment Inc ReviewReview10:06

Time Travel Entertainment Inc Review

Tabletop Gaming Guild

Tabletop Gaming Guild

Creators who cover this

All channels
CMeeCraft Let's Play
CMeeCraft Let's Play
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game

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About Time Travel Entertainment, Inc.

From BoardGameGeek:

The year is 2754. The multimedia conglomerate Time Travel Entertainment Inc. uses propietary technology to deploy its patented actor-bots anywhere in time and space. With a complex goal and minimal programming, the hapless bots are turned loose for the audience's delight. Each installment of their unscripted adventures is broadcast to trillions of eager viewers hungry for scenes of heoric triumph and hilarious failure. In Time Travel Entertainment, Inc. players take on the roles of actor-bots. Choose the action from one of your CPUs for your next devious plan and share it with your fellow actors. If they do not approve you will need to rethink and try again, but once you have impressed them, use the die to find out if you plan succeeded. Beware - failing may damage your CPUs, removing them from the game. Achieve your goals or outlast the other actor-bots to win the game. -description from the publisher Before play begins, all players must agree together on what the premise of their robots' adventure in this game will be. To do this they must answer three simple questions: Where did they travel to? What year did they travel to? What are they trying to do? Each player will select a robot type and take all three CPU cards. Select a player to set the scene with a short narration and then play begins with the player to their left. On your turn, you will take exactly one action from your available CPU cards actions. Once you've chosen your action, explain to the group how you are going to use that action and the outcome you hope it will achieve. The player to your right will then decide if your proposed action is reasonable. If your action is denied, you must choose a different action or a different resolution. If your action is approved, rotate the card so that a new action is available and roll the die to see if it succeeds. Your odds of success are based upon which CPU your action is coming from. If your die roll was successful, you plan works. The player to your right narrates your success. If your action fails, they narrate exactly how you ended up failing. Then they narrate some consequences. If you fail, roll a six-sided die to see if your failure results in any damage, by losing a CPU of your choice. If a player loses their last CPU, they are dead and out of the game. Play continues until either you all accomplish your goal or everyone dies by losing all their CPUs.

Designer

Alexander Bennett

Artist

Lady Sfortuna

Publisher

Button Shy

Categories

Card GameDiceScience Fiction

Mechanics

Cooperative GameDice RollingHand ManagementRole Playing
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