1975Jim Dunnigan, Joseph Miranda
- Videos
- 29
- Creators
- 7
2 players180 minMedium weight

2023Joseph Miranda
From BoardGameGeek
French and Indian War Battles is two player grand tactical wargame system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios: Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759). Each battle has its own map, special rules and counters representing the military formations which participated in the original action. Each game turn represents from 10 minutes to one hour depending on the pace of operations. Each hex represents 50 to 150 yards, depending on the scenario. Combat units represent anything from a wing (two or more companies) to a battalion. Each combat strength point represents 40 to 150 men, depending on the quality of training and weaponry. Each artillery unit represents two to six guns. Leaders represent a single great commander plus staff. Published in S&T #340
French & Indian War Battles has 4 videos from 2 creators: 3 playthroughs and 1 unboxing. They date from 2023 to May 2024.
If you like it, try World War I: 1914-1918, Trajan: Ancient Wars Series Expansion Kit, Midway Solitaire and Struggle for the Galactic Empire, also by Joseph Miranda.
1975Jim Dunnigan, Joseph Miranda
2 players180 minMedium weight
2004Joseph Miranda
1 - 2 players240 minHeavy weight
2017Eric R. Harvey, Joseph Miranda
1 players0 minHeavy weight
2009Joseph Miranda
1 players240 minHeavy weight
From BoardGameGeek:
French and Indian War Battles is two player grand tactical wargame system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios: Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759). Each battle has its own map, special rules and counters representing the military formations which participated in the original action. Each game turn represents from 10 minutes to one hour depending on the pace of operations. Each hex represents 50 to 150 yards, depending on the scenario. Combat units represent anything from a wing (two or more companies) to a battalion. Each combat strength point represents 40 to 150 men, depending on the quality of training and weaponry. Each artillery unit represents two to six guns. Leaders represent a single great commander plus staff. Published in S&T #340
Designer
Joseph Miranda
Artists
Dariusz Buraczewski, Todd Davis, Joe Youst
Publisher
Decision Games (I)
Categories
Mechanics