2023Steve Sisk, Jeff Warrender
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2 - 4 players45 - 60 min

2022Jeff Warrender
From BoardGameGeek
In The Acts of the Evangelists, players compose the texts that history will know as the four Christian gospels. Travel to nine cities of the Roman Empire, acquiring traditions about the life and sayings of Jesus of Nazareth, interview eyewitnesses to those traditions, and arrange your text into a pleasing literary account. You begin the game with three codex leaves, each of which can accommodate two tradition cards, and when you acquire a tradition you “write” it into your text by physically placing it on the codex leaf card. On your turn, you receive three action octagons, to initiate actions, which let you travel, gain a tradition card, interview an eyewitness, or rearrange the leaves of your text. Each action has a “weak” (one octagon) or “strong” (two octagons) form. Additionally players have “follow tokens” which you give to an opponent to follow an action they took. The game ends when all nine of the eyewitnesses have died. Players score points for the witnesses they interviewed, the literary devices they create, and the traditions they acquire that match their theme. The player with the most points wins.
2023Steve Sisk, Jeff Warrender
2 - 4 players45 - 60 min
2018Jeff Warrender
2 - 5 players120 - 180 minVery heavy weight
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1 - 4 players60 - 180 minVery heavy weight
2019Cédric Lefebvre
2 - 4 players90 minMedium weight
From BoardGameGeek:
In The Acts of the Evangelists, players compose the texts that history will know as the four Christian gospels. Travel to nine cities of the Roman Empire, acquiring traditions about the life and sayings of Jesus of Nazareth, interview eyewitnesses to those traditions, and arrange your text into a pleasing literary account. You begin the game with three codex leaves, each of which can accommodate two tradition cards, and when you acquire a tradition you “write” it into your text by physically placing it on the codex leaf card. On your turn, you receive three action octagons, to initiate actions, which let you travel, gain a tradition card, interview an eyewitness, or rearrange the leaves of your text. Each action has a “weak” (one octagon) or “strong” (two octagons) form. Additionally players have “follow tokens” which you give to an opponent to follow an action they took. The game ends when all nine of the eyewitnesses have died. Players score points for the witnesses they interviewed, the literary devices they create, and the traditions they acquire that match their theme. The player with the most points wins.
Designer
Jeff Warrender
Artist
Rebecca McConnell
Publisher
Belltower Games
Categories
Mechanics