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Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43

Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43

2024·Gregory M. Smith

Videos
10
Creators
6

Mostly playthroughs and unboxings. Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 is covered on BoardGameVideo.com by 1 how-to-play guides, 5 recorded sessions, 3 unboxings, and 1 other video.

1 - 2 players
10 - 480 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Atlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks. You are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic. Your mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat – 1942 to early 1943. Atlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense. As the game progresses, a player's Escort Group may receive upgrades in the form of additional radars, HF/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE “jeep carriers” arrive, the “Black Pit” in the center of the Atlantic remains a high threat area. Players will find it highly challenging to minimize convoy losses and keep them to an acceptable level. Players may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes. The game is designed to integrate with The Hunters if players wish to combine the games. Product Information: Complexity: 4 out of 10 Solitaire Suitability: 10 out of 10 (solitaire game design) Time Scale: Semi-abstract (Convoy escort missions, 2 per month) Map Scale: Abstract Unit Scale: Individual escorts, U-boats, merchant ships (when targeted) Players: One (with option for two) Playing Time: 15 to 20 minutes (single mission), 6-8 hours (full career) -description from the publisher

Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43

Watch first

Learn to play

Compass Games Learn to Play 31: Atlantic Sentinels22:03

Compass Games Learn to Play 31: Atlantic Sentinels

Moe's Game Table

Moe's Game Table

Watch it played

AS Sample Play Trough23:56

AS Sample Play Trough

Chris Schall

Chris Schall

Which Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 video should I watch?

Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 has 10 videos from 6 creators: 1 how-to-play guide, 5 playthroughs, 3 unboxings and 1 other video. They date from 2022 to December 2024.

To learn the rules, start with "Compass Games Learn to Play 31: Atlantic Sentinels" by Moe's Game Table, which runs 22 min.

To see it played, watch "AS Sample Play Trough" by Chris Schall, one of 5 playthroughs.

If you like it, try The Hunters: German U-Boats at War, 1939-43, British Tank Ace 1940-1945, American Tank Ace: 1944-1945 and Silent Victory: U.S. Submarines in the Pacific, 1941-45, also by Gregory M. Smith.

All videos

Compass Games Learn to Play 31: Atlantic SentinelsHow to play22:03

Compass Games Learn to Play 31: Atlantic Sentinels

Moe's Game Table

Moe's Game Table

Gregory M. Smith interview for Atlantic Sentinels (Part 1 of 2)Interview7:13

Gregory M. Smith interview for Atlantic Sentinels (Part 1 of 2)

CompassGames

CompassGames

AS Sample Play TroughPlaythrough23:56

AS Sample Play Trough

Chris Schall

Chris Schall

Atlantic Sentinels UnboxingUnboxing10:33

Atlantic Sentinels Unboxing

Chris Schall

Chris Schall

Atlantic Sentinels: First LookUnboxing15:19

Atlantic Sentinels: First Look

Hexed And Countered

Hexed And Countered

Atlantic Sentinels - Campaign Gameplay Part 2Playthrough28:27

Atlantic Sentinels - Campaign Gameplay Part 2

Hexed And Countered

Hexed And Countered

Atlantic Sentinels - GameplayPlaythrough34:20

Atlantic Sentinels - Gameplay

Hexed And Countered

Hexed And Countered

ATLANTIC SENTINELS: Playthrough / February 1942Playthrough47:34

ATLANTIC SENTINELS: Playthrough / February 1942

Legendary Tactics

Legendary Tactics

Atlantic Sentinels - Campaign Gameplay Part 3Playthrough24:36

Atlantic Sentinels - Campaign Gameplay Part 3

Hexed And Countered

Hexed And Countered

Atlantic Sentinels Open the Box!Unboxing9:06

Atlantic Sentinels Open the Box!

Dave's Gaming Cave

Dave's Gaming Cave

Creators who cover this

All channels
Hexed And Countered
Hexed And Countered
4 videos of this game
Chris Schall
Chris Schall
2 videos of this game
CompassGames
CompassGames
1 video of this game
Dave's Gaming Cave
Dave's Gaming Cave
1 video of this game
Legendary Tactics
Legendary Tactics
1 video of this game
Moe's Game Table
Moe's Game Table
1 video of this game

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About Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43

From BoardGameGeek:

Atlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks. You are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic. Your mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat – 1942 to early 1943. Atlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense. As the game progresses, a player's Escort Group may receive upgrades in the form of additional radars, HF/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE “jeep carriers” arrive, the “Black Pit” in the center of the Atlantic remains a high threat area. Players will find it highly challenging to minimize convoy losses and keep them to an acceptable level. Players may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes. The game is designed to integrate with The Hunters if players wish to combine the games. Product Information: Complexity: 4 out of 10 Solitaire Suitability: 10 out of 10 (solitaire game design) Time Scale: Semi-abstract (Convoy escort missions, 2 per month) Map Scale: Abstract Unit Scale: Individual escorts, U-boats, merchant ships (when targeted) Players: One (with option for two) Playing Time: 15 to 20 minutes (single mission), 6-8 hours (full career) -description from the publisher

Designer

Gregory M. Smith

Artists

Nadir Elfarra, Brien J. Miller

Publisher

Compass Games

Categories

NauticalWargameWorld War II

Mechanics

Dice RollingRoll & Write / Paper-and-PencilPush Your LuckCampaign Game
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