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Battleship Express

Battleship Express

2007Β·Reiner Knizia

2 - 4 players
20 min
Light weight: Learn it in minutes

From BoardGameGeek

COMPONENTS 20 Ship tiles (4 aircraft carriers, 4 submarines, 4 destroyers, 4 battleships, 4 patrol boats) 8 attack dice Battleship Express comes with two different games: The Captain's Game and The Admiral's Game. The Captain's Game ignore the ships powers on the cards. Each player receives 5 ship tiles, one of each ship: Battleship, Destroyer, Aircraft Carrier, Submarine, Patrol Boat. Each player places them in front of them in any order to make up their fleet. On a player's turn they choose one of the ships in their Fleet to attack with and move it to the front of their line. Next the player chooses a ship of an opposing player to attack. The attacking player can only choose one of the first 2 ships in the line to attack. The attacking ship tile shows how many dice to roll. Roll that number of dice and check for hits. Each of the 8 dice is the same. 5 of the sides match the colors of the 5 ships, and the sixth side is a β€œburst” or β€œwild”. IF the player does not sink it, the dice are passed to the next player. Set aside any hits and then re-roll based on the attacking ship's powers. Once the number of hits equals or exceeds the defense number on the ship that's defending, it is sunk removed from play and the attacking player gets a point. The first player to an agreed number of set points wins. Here's a breakdown of the individual ship powers: Battleship: Declare target. Roll all 8 dice a total of 4 times. Bursts do not count as hits. Destroyer: Declare target. Roll 6 dice a total of 2 times. Bursts count as 2 hits. Aircraft Carrier: Roll 6 dice THEN declare your target, then roll 1 more time. Bursts count as 1 hit. The Aircraft Carrier can also attack from anywhere in your line, so you don't have to move it to the front where it is vulnerable. Submarine: Roll 3 dice a total of one time. A single Burst will sink whatever you are attacking. Submarines can attack any ship at any place in a Fleet. Patrol Boat: Roll 5 dice a total of 3 times. Bursts count as 1 hit. Part of the Hasbro Express Line.

Battleship Express

Which Battleship Express video should I watch?

Battleship Express has 2 videos from 1 creator: 1 how-to-play guide and 1 unboxing. They date from July to August 2025.

If you like it, try Ra, Rebirth, The Quest for El Dorado and My City, also by Reiner Knizia.

All videos

𝐔π₯𝐭𝐫𝐚𝐦𝐚𝐧 πƒπ’πœπž π–πšπ«π¬ (𝐁𝐚𝐭𝐭π₯𝐞 𝐒𝐑𝐒𝐩) | What happens when Reiner Knizia meets Ultraman? | #摌遊 #RK #θΆ…δΊΊεŠ›ιœΈηŽ‹How to play5:37

𝐔π₯𝐭𝐫𝐚𝐦𝐚𝐧 πƒπ’πœπž π–πšπ«π¬ (𝐁𝐚𝐭𝐭π₯𝐞 𝐒𝐑𝐒𝐩) | What happens when Reiner Knizia meets Ultraman? | #摌遊 #RK #θΆ…δΊΊεŠ›ιœΈηŽ‹

硦θ‚₯ιΎδΈ€η›’ζ‘ŒιŠ

硦θ‚₯ιΎδΈ€η›’ζ‘ŒιŠ

First TakeUltraman Dice Wars (Battleship Express) | Dice Brawl! #ε₯§η‰Ήζ›Ό #θΆ…δΊΊεŠ›ιœΈηŽ‹Unboxing3:40

First TakeUltraman Dice Wars (Battleship Express) | Dice Brawl! #ε₯§η‰Ήζ›Ό #θΆ…δΊΊεŠ›ιœΈηŽ‹

硦θ‚₯ιΎδΈ€η›’ζ‘ŒιŠ

硦θ‚₯ιΎδΈ€η›’ζ‘ŒιŠ

Creators who cover this

All channels
硦θ‚₯ιΎδΈ€η›’ζ‘ŒιŠ
硦θ‚₯ιΎδΈ€η›’ζ‘ŒιŠ
2 videos of this game

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Ra

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Rebirth

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The Quest for El Dorado

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About Battleship Express

From BoardGameGeek:

COMPONENTS 20 Ship tiles (4 aircraft carriers, 4 submarines, 4 destroyers, 4 battleships, 4 patrol boats) 8 attack dice Battleship Express comes with two different games: The Captain's Game and The Admiral's Game. The Captain's Game ignore the ships powers on the cards. Each player receives 5 ship tiles, one of each ship: Battleship, Destroyer, Aircraft Carrier, Submarine, Patrol Boat. Each player places them in front of them in any order to make up their fleet. On a player's turn they choose one of the ships in their Fleet to attack with and move it to the front of their line. Next the player chooses a ship of an opposing player to attack. The attacking player can only choose one of the first 2 ships in the line to attack. The attacking ship tile shows how many dice to roll. Roll that number of dice and check for hits. Each of the 8 dice is the same. 5 of the sides match the colors of the 5 ships, and the sixth side is a β€œburst” or β€œwild”. IF the player does not sink it, the dice are passed to the next player. Set aside any hits and then re-roll based on the attacking ship's powers. Once the number of hits equals or exceeds the defense number on the ship that's defending, it is sunk removed from play and the attacking player gets a point. The first player to an agreed number of set points wins. Here's a breakdown of the individual ship powers: Battleship: Declare target. Roll all 8 dice a total of 4 times. Bursts do not count as hits. Destroyer: Declare target. Roll 6 dice a total of 2 times. Bursts count as 2 hits. Aircraft Carrier: Roll 6 dice THEN declare your target, then roll 1 more time. Bursts count as 1 hit. The Aircraft Carrier can also attack from anywhere in your line, so you don't have to move it to the front where it is vulnerable. Submarine: Roll 3 dice a total of one time. A single Burst will sink whatever you are attacking. Submarines can attack any ship at any place in a Fleet. Patrol Boat: Roll 5 dice a total of 3 times. Bursts count as 1 hit. Part of the Hasbro Express Line.

Designer

Reiner Knizia

Publisher

Hasbro

Categories

DiceTravel

Mechanics

Dice RollingTake That
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