2022Eric Dubus, Olivier Melison
- Videos
- 68
- Creators
- 53
1 - 4 players60 - 120 minHeavy weight

2025Derek Lovell
From BoardGameGeek
The 1960s. The world is brimming with news waiting for independent reporters to capture them into newsprint. Byline puts the player into the role as an independent newspaper reporter trying to elevate their reputation as well as the popularity of the major newspaper outlets. Using a unique worker placement mechanism, players will use the Planning phase to assign their hours of the day to actions, blocking other players from completing that action at the same time of the day. In the Resolution phase, those actions are then resolved from the earliest part of the day to the latest. Over the course of seven days, through clever planning players will pack each workday with seeking out sources, validating leads, and delivering stories just in time to meet the critical deadline.
Byline has 2 videos from 2 creators: 1 review and 1 playthrough. They date from 2025 to November 2026.
For an opinion before you buy, start with "Byline - Get the Scoop on My Thoughts" by Merry Married Meeples. To see it played, watch "Byline - Tutorial & Playthrough" by Gaming Rules!.
If you like it, try Encyclopedia, Maquis, Tabletop Inc. or Nestlings, which share several of its mechanics.
2022Eric Dubus, Olivier Melison
1 - 4 players60 - 120 minHeavy weight
2025Joseph N Adams, Madeleine Adams
1 - 6 players40 - 120 minHeavy weight
2024Brandon Ohmie
1 - 4 players30 - 60 minMedium weight
From BoardGameGeek:
The 1960s. The world is brimming with news waiting for independent reporters to capture them into newsprint. Byline puts the player into the role as an independent newspaper reporter trying to elevate their reputation as well as the popularity of the major newspaper outlets. Using a unique worker placement mechanism, players will use the Planning phase to assign their hours of the day to actions, blocking other players from completing that action at the same time of the day. In the Resolution phase, those actions are then resolved from the earliest part of the day to the latest. Over the course of seven days, through clever planning players will pack each workday with seeking out sources, validating leads, and delivering stories just in time to meet the critical deadline.
Designer
Derek Lovell
Artist
James Churchill
Publisher
Figment Box Games
Categories