The Bell of Treason: 1938 Munich Crisis in Czechoslovakia

The Bell of Treason: 1938 Munich Crisis in Czechoslovakia

2025Petr Mojžíš

Videos
6
Creators
4

Mostly unboxings and reviews. The Bell of Treason: 1938 Munich Crisis in Czechoslovakia is covered on BoardGameVideo.com by 2 reviews, 1 recorded sessions, and 3 unboxings.

1 - 2 players
30 - 45 min
2.2/5 weight

From BoardGameGeek

The Bell of Treason is a fast-paced, card-driven board game in which two players experience the existential crisis faced by Czechoslovakia in response to Hitler's territorial demands. One player represents the ideal of trying to Defend the country, even without allies and at any cost. The other player represents the historically victorious ideal of agreeing to Concede the Sudetenland territory, in order to prevent bloodshed and hoping that Hitler's demands would stop there. The game adapts the crisis modeling system originally introduced in Fort Sumter and then further developed in Red Flag Over Paris. The game does not make any judgment about whether it would have been the right choice for Czechoslovakia to defend itself in 1938, nor whether such a defense could, in any sense, have been successful. Instead, it allows you to experience for yourself this crisis period of 1938, which forever influenced Czechoslovakia's path and the eventual course of World War II. The game can also be played solo, using an adaption of the system designed for Red Flag Over Paris. -description from the publisher

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Videocast V krabici
Videocast V krabici
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About The Bell of Treason: 1938 Munich Crisis in Czechoslovakia

From BoardGameGeek:

The Bell of Treason is a fast-paced, card-driven board game in which two players experience the existential crisis faced by Czechoslovakia in response to Hitler's territorial demands. One player represents the ideal of trying to Defend the country, even without allies and at any cost. The other player represents the historically victorious ideal of agreeing to Concede the Sudetenland territory, in order to prevent bloodshed and hoping that Hitler's demands would stop there. The game adapts the crisis modeling system originally introduced in Fort Sumter and then further developed in Red Flag Over Paris. The game does not make any judgment about whether it would have been the right choice for Czechoslovakia to defend itself in 1938, nor whether such a defense could, in any sense, have been successful. Instead, it allows you to experience for yourself this crisis period of 1938, which forever influenced Czechoslovakia's path and the eventual course of World War II. The game can also be played solo, using an adaption of the system designed for Red Flag Over Paris. -description from the publisher

Designer

Petr Mojžíš

Artist

Tomasz Niedzinski

Categories

PoliticalWargameWorld War II

Mechanics

Card Play Conflict ResolutionSimulation
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