2022John S. Bailey
- Videos
- 5
- Creators
- 4
1 players60 - 90 minMedium weight

2025John S. Bailey
Mainly reviews and how-to-play. Spirits of Christmas is covered on BoardGameVideo.com by 6 reviews, 4 how-to-play guides, 4 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
"You will be haunted," said the Ghost of Jacob Marley, "by Three Spirits." "I-I think I'd rather not," said Scrooge. "Without their visits," said the Ghost, "you cannot hope to shun the path I tread. Expect the first to-morrow, when the bell tolls One." "Couldn't I take 'em all at once, and have it over, Jacob?" hinted Scrooge. "Expect the second on the next night at the same hour. The third upon the next night when the last stroke of Twelve has ceased to vibrate. Look to see me no more; and look that, for your own sake, you remember what has passed between us!" ____________________________________ Spirits of Christmas is a light cooperative strategy game in which players take on the role of the three Spirits of Christmas from the classic novel A Christmas Carol by Charles Dickens. You will be taking the old miser Ebenezer Scrooge on a journey through Christmases of the Past, Present, and Future, showing him the consequences of his actions. Hopefully he will change his ways before he runs out of time! Players will move Scrooge through scenes from the classic story, taking actions using a simple rondel. Your goal is to present ten pivotal moments in Scrooge's life to the old miser, playing combinations of Spirit cards (Contentment, Compassion, and Charity) to meet the requirements for each Scene. Each action you take will require Scrooge to spend his precious Shillings. You can only convince him to part with 15 Shillings during each journey this night, and if these run out, everyone loses the game. -description from the publisher
Spirits of Christmas has 16 videos from 10 creators: 6 reviews, 4 how-to-play guides, 4 playthroughs, 1 unboxing and 1 other video. They date from 2023 to October 2026.
To learn the rules, start with "How to Play Spirits of Christmas (Rules School)" by Game Boy Geek, which runs 16 min.
For an opinion before you buy, start with "Spirits of Christmas ️ A Board game Overview from the snowy streets of London" by BoxedMeeples. 5 creators have reviewed it. To see it played, watch "Spirits of Christmas Solo Playthrough!" by GeekMyGames, one of 4 playthroughs.
If you like it, try Fortress of Terror, Roll-With-It: Modern Series, Holdout and Roll-With-It: Fantasy Series, also by John S. Bailey.
8 of 10
2022John S. Bailey
1 players60 - 90 minMedium weight
From BoardGameGeek:
"You will be haunted," said the Ghost of Jacob Marley, "by Three Spirits." "I-I think I'd rather not," said Scrooge. "Without their visits," said the Ghost, "you cannot hope to shun the path I tread. Expect the first to-morrow, when the bell tolls One." "Couldn't I take 'em all at once, and have it over, Jacob?" hinted Scrooge. "Expect the second on the next night at the same hour. The third upon the next night when the last stroke of Twelve has ceased to vibrate. Look to see me no more; and look that, for your own sake, you remember what has passed between us!" ____________________________________ Spirits of Christmas is a light cooperative strategy game in which players take on the role of the three Spirits of Christmas from the classic novel A Christmas Carol by Charles Dickens. You will be taking the old miser Ebenezer Scrooge on a journey through Christmases of the Past, Present, and Future, showing him the consequences of his actions. Hopefully he will change his ways before he runs out of time! Players will move Scrooge through scenes from the classic story, taking actions using a simple rondel. Your goal is to present ten pivotal moments in Scrooge's life to the old miser, playing combinations of Spirit cards (Contentment, Compassion, and Charity) to meet the requirements for each Scene. Each action you take will require Scrooge to spend his precious Shillings. You can only convince him to part with 15 Shillings during each journey this night, and if these run out, everyone loses the game. -description from the publisher
Designer
John S. Bailey
Artist
Emmie Bailey
Publisher
Humble Bard Games
Mechanics