2019Bill Eberle, Jack Kittredge, Peter Olotka
- Videos
- 83
- Creators
- 33
2 - 6 players120 - 180 minVery heavy weight

2021Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda
Mainly reviews and how-to-play. Dune: A Game of Conquest and Diplomacy is covered on BoardGameVideo.com by 19 reviews, 11 how-to-play guides, 3 recorded sessions, 11 unboxings, and 3 other videos.
From BoardGameGeek
Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions-House Atreides, House Harkonnen, the Fremen, and the Imperium-all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
Dune: A Game of Conquest and Diplomacy has 47 videos from 37 creators: 19 reviews, 11 how-to-play guides, 3 playthroughs, 11 unboxings and 3 other videos. They date from 2021 to January 2025.
To learn the rules, start with "Dune: A Game of Conquest and Diplomacy - How to Play" by Bell of Lost Souls, which runs 6 min.
For an opinion before you buy, start with "Dune: A Game of Conquest and Diplomacy: The Esoteric Review" by The Esoteric Order of Gamers. 18 creators have reviewed it. To see it played, watch "Let's Play DUNE | Board Game Club" by No Rolls Barred, one of 3 playthroughs.
If you like it, try Dune, Cosmic Encounter and Dune, also by Bill Eberle, or The Adventures of Conan, also by Jack Reda.
8 of 37
2019Bill Eberle, Jack Kittredge, Peter Olotka
2 - 6 players120 - 180 minVery heavy weight
2008Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, Kevin Wilson
3 - 5 players60 - 120 minMedium weight
1979Bill Eberle, Jack Kittredge, Peter Olotka
2 - 6 players60 - 180 minHeavy weight
2025Jack Reda
2 - 4 players90 - 120 minHeavy weight
From BoardGameGeek:
Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions-House Atreides, House Harkonnen, the Fremen, and the Imperium-all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
Designers
Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda
Artist
Casey Davies
Publisher
Gale Force Nine, LLC
Categories
Mechanics