TWO FREAKIN SWORDS

TWO FREAKIN SWORDS

2021

2 - 8 players
5 - 60 min

From BoardGameGeek

TWO FREAKIN SWORDS is a card game with deck construction, role playing elements (with characters carrying over between games and perma-death), and a rock-paper-scissors mechanism. Players create characters, customize decks of 40 cards, and go back and forth against opponents in 1 vs 1 games, 3+ player rumbles, and 4+ player team games. Each deck comes with 10 cards of 4 different types: Defending/Block Defending/Parry Attacking/Strike Attacking/Fake Before the game, players must fill out a character sheet if they haven't already. They can then customize and organize their decks, keeping the number of cards in the deck at 40 and a minimum of 8 of each type of card. If not everyone has a custom deck, players must instead draw cards from a single pile of 80 cards (two standard decks shuffled together). All players then place an aggression coin by their right arm and draw 4 cards from their (or the community's) deck. Players then place the card they want to play with the indicator side (Defending/Attacking) facing up. They then decide what they want to do in response to their opponent(s) cards. Once everyone has their cards down, players flip their cards over and compare each hand independently (Player A's right hand vs Player B's and vice versa). The goal is to get enough hits on your opponent to knock them out of the game (a new character can take 5 hits before dying), tearing up their character sheet in the process and (if you win) adding +1 hit point to your character for the next game you play. The game ends when the last player (or team, in a team game) is left standing.

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BoardGameGeek
BoardGameGeek
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About TWO FREAKIN SWORDS

From BoardGameGeek:

TWO FREAKIN SWORDS is a card game with deck construction, role playing elements (with characters carrying over between games and perma-death), and a rock-paper-scissors mechanism. Players create characters, customize decks of 40 cards, and go back and forth against opponents in 1 vs 1 games, 3+ player rumbles, and 4+ player team games. Each deck comes with 10 cards of 4 different types: Defending/Block Defending/Parry Attacking/Strike Attacking/Fake Before the game, players must fill out a character sheet if they haven't already. They can then customize and organize their decks, keeping the number of cards in the deck at 40 and a minimum of 8 of each type of card. If not everyone has a custom deck, players must instead draw cards from a single pile of 80 cards (two standard decks shuffled together). All players then place an aggression coin by their right arm and draw 4 cards from their (or the community's) deck. Players then place the card they want to play with the indicator side (Defending/Attacking) facing up. They then decide what they want to do in response to their opponent(s) cards. Once everyone has their cards down, players flip their cards over and compare each hand independently (Player A's right hand vs Player B's and vice versa). The goal is to get enough hits on your opponent to knock them out of the game (a new character can take 5 hits before dying), tearing up their character sheet in the process and (if you win) adding +1 hit point to your character for the next game you play. The game ends when the last player (or team, in a team game) is left standing.

Categories

BluffingCard Game

Mechanics

Deck ConstructionOpen DraftingPassed Action TokenPlayer Elimination
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