2019Martino Chiacchiera, Hjalmar Hach, Pierluca Zizzi
- Videos
- 94
- Creators
- 51
2 - 8 players10 - 15 minLight weight

2021Martino Chiacchiera, Michele Piccolini
Mainly reviews and playthroughs. Wonder Book is covered on BoardGameVideo.com by 17 reviews, 2 how-to-play guides, 14 recorded sessions, 9 unboxings, and 9 other videos.
From BoardGameGeek
Oniria - the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you. Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team. The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set. Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected. The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story! -description from publisher
Wonder Book has 51 videos from 39 creators: 17 reviews, 2 how-to-play guides, 14 playthroughs, 9 unboxings and 9 other videos. They date from 2021 to July 2023.
To learn the rules, start with "Wonder Book - TUTORIAL" by unna, which runs 14 min.
For an opinion before you buy, start with "Wonder Book Review - with Tom Vasel" by The Dice Tower. 16 creators have reviewed it. To see it played, watch "Wonder Book | How (not) To Play - Chapter 1 Playthrough" by Board Game Rundown, one of 14 playthroughs.
If you like it, try Similo, Bonsai, Witchstone and Mysthea, also by Martino Chiacchiera. It appears in convention videos from Gen Con 2021.
Сергей Рябухин / Настольные игры /
Сергей Рябухин / Настольные игры /
Сергей Рябухин / Настольные игры /
Análisis-Parálisis
Сергей Рябухин / Настольные игры /
8 of 39
2019Martino Chiacchiera, Hjalmar Hach, Pierluca Zizzi
2 - 8 players10 - 15 minLight weight
2023Rosaria Battiato, Massimo Borzì, Martino Chiacchiera
1 - 4 players40 minLight weight
2021Martino Chiacchiera, Reiner Knizia
2 - 4 players60 - 90 minMedium weight
2019Martino Chiacchiera, Marta Ciaccasassi
2 - 5 players90 - 120 minHeavy weight
From BoardGameGeek:
Oniria - the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you. Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team. The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set. Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected. The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story! -description from publisher
Designers
Martino Chiacchiera, Michele Piccolini
Artists
Dario Cestaro, Miguel Coimbra
Publisher
DV Games
Categories
Mechanics