2026Terry Doherty
- Videos
- 17
- Creators
- 2
1 - 2 players60 - 480 min

2025Terry Doherty
Mostly how-to-play and unboxings. First Victories: Wellington versus Napoleon is covered on BoardGameVideo.com by 2 reviews, 7 how-to-play guides, 4 recorded sessions, 7 unboxings, and 1 other video.
From BoardGameGeek
First Victories: Wellington versus Napoleon includes the small battles of Roliça and Vimero in the Peninsula War between Great Britain and France. It has 3 rule sets, 9 scenarios, and a detailed solo system. (Napoleon not included!) First game in the The Glory and Empire series. Glory and Empire is a fresh look at grand tactical command, maneuver and combat during the French Revolutionary and Napoleonic Period. The system is focused on command, maneuver and combat that is fast playing, yet accurate and rich with detail. The game is 125m per hex. Units are battalions and companies for infantry, regiments and squadrons for cavalry and companies for artillery. Each strength point is 100 men for infantry, 50 men and horses for cavalry or one section, or 2 guns, for artillery. Counters are 5/8". The rules consist of a Soldier's, Battalion and Brigade rules set. Players can learn the basics with the Soldier's rules, move to a full fledged simulation with the Battalion Game and pick and choose rules from the Brigade Game to suit their tastes. Or players can jump right into the Brigade Game and understand how grand tactical maneuvering was practiced on the battlefield during the 18th and 19th centuries. The Soldier's Game gives players new to the era an introduction to foundational concepts of tactics in the horse and musket era. In the Soldier's and Battalion Games there are the usual Line, Column, Square and skirmishers. The Battalion game has two types of Skirmishers, introduces important concepts for maneuvering forces on the battlefield and has more detailed close combat procedures. The Brigade Game adds close columns, attack columns, closed square, Austrian division masses. Artillery is simplified for the Soldier's and Battalion Games, but the Battalion Game adds artillery ammunition. The Brigade Game adds bombardment zones, bounce through, howitzer fire and separate ammunition tracking for round shot, shell, canister and shrapnel. The Brigade Game also gives players more tools to react to enemy moves.
First Victories: Wellington versus Napoleon has 21 videos from 12 creators: 2 reviews, 7 how-to-play guides, 4 playthroughs, 7 unboxings and 1 other video. They date from 2022 to March 2026.
To learn the rules, start with "Glory and Empire BootCamp-1 The Basics" by Lock 'n Load Publishing, which runs 14 min. For a quicker teach, "Glory and Empire Basic Training 3 - It's All About Morale" by Lock 'n Load Publishing runs 6 min.
For an opinion before you buy, start with "Sneak Peek at First Victories: Wellington vs Napoleon" by Eric's Table -Napoleonic Battles. To see it played, watch "Vimiero (Part 2) First Victories" by Hex 2 Hex, one of 4 playthroughs.
If you like it, try Unclaimed Victory: Fuentes de Onoro and La Bataille de la Moscowa (Third Edition), also by Terry Doherty, or Thunder on the Mississippi: Grant's Vicksburg Campaign and Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine, which share several of its mechanics.
8 of 12
2026Terry Doherty
1 - 2 players60 - 480 min
2011Terry Doherty
2 - 8 players1000 minVery heavy weight
2024Joseph M. Balkoski, Chris Withers
2 - 4 players60 - 600 minHeavy weight
2017Mark Miklos
2 players180 - 240 minHeavy weight
From BoardGameGeek:
First Victories: Wellington versus Napoleon includes the small battles of Roliça and Vimero in the Peninsula War between Great Britain and France. It has 3 rule sets, 9 scenarios, and a detailed solo system. (Napoleon not included!) First game in the The Glory and Empire series. Glory and Empire is a fresh look at grand tactical command, maneuver and combat during the French Revolutionary and Napoleonic Period. The system is focused on command, maneuver and combat that is fast playing, yet accurate and rich with detail. The game is 125m per hex. Units are battalions and companies for infantry, regiments and squadrons for cavalry and companies for artillery. Each strength point is 100 men for infantry, 50 men and horses for cavalry or one section, or 2 guns, for artillery. Counters are 5/8". The rules consist of a Soldier's, Battalion and Brigade rules set. Players can learn the basics with the Soldier's rules, move to a full fledged simulation with the Battalion Game and pick and choose rules from the Brigade Game to suit their tastes. Or players can jump right into the Brigade Game and understand how grand tactical maneuvering was practiced on the battlefield during the 18th and 19th centuries. The Soldier's Game gives players new to the era an introduction to foundational concepts of tactics in the horse and musket era. In the Soldier's and Battalion Games there are the usual Line, Column, Square and skirmishers. The Battalion game has two types of Skirmishers, introduces important concepts for maneuvering forces on the battlefield and has more detailed close combat procedures. The Brigade Game adds close columns, attack columns, closed square, Austrian division masses. Artillery is simplified for the Soldier's and Battalion Games, but the Battalion Game adds artillery ammunition. The Brigade Game adds bombardment zones, bounce through, howitzer fire and separate ammunition tracking for round shot, shell, canister and shrapnel. The Brigade Game also gives players more tools to react to enemy moves.
Designer
Terry Doherty
Artist
Terry Doherty
Publisher
Lock 'n Load Publishing, LLC.
Categories
Mechanics