Jinks

Jinks

2021Klaus Altenburger

2 - 4 players
0 - 30 min
1.0/5 weight

From BoardGameGeek

Who can collect the highest-scoring cards over three rounds of play? Will the die be on your side? Jinx is played over three rounds. At the start of each round, draw 16 cards and place them face-up; cards come in eight colors, and each color has cards numbered 1-6. On a turn, you roll the die, then optionally roll it again. After your first or second roll, you collect a card from the table that matches the number on the die. If you can't collect a card, the round ends and if the color of a card in front of you is present among the face-up cards, then you lose that card. You might lose everything depending on how jinxed you are! Players who lost a card receive a random bonus card for any remaining rounds. These cards have different powers such as adding or subtracting 1 from the die roll, rolling a third time, and choosing a card numbered 4-6 instead of rolling the die. Cards that are safe in one round might be lost in a subsequent round, so ideally you can roll well or use the bonus cards to clear out troublesome colors. At the end of three rounds, players sum the cards in front of them, and whoever has the highest score wins.

Watch first

Creators who cover this

GameEnthus
GameEnthus
1 video of this game
Steph Hodge
Steph Hodge
1 video of this game

Games like this

2019Elizabeth Hargrave

Videos
301
Creators
132
Mainly playthroughs and reviews

1 - 5 players40 - 70 min2.5 weight

2022Roberta Taylor

Videos
109
Creators
61
Mainly reviews

1 - 5 players45 min2.4 weight

About Jinks

From BoardGameGeek:

Who can collect the highest-scoring cards over three rounds of play? Will the die be on your side? Jinx is played over three rounds. At the start of each round, draw 16 cards and place them face-up; cards come in eight colors, and each color has cards numbered 1-6. On a turn, you roll the die, then optionally roll it again. After your first or second roll, you collect a card from the table that matches the number on the die. If you can't collect a card, the round ends and if the color of a card in front of you is present among the face-up cards, then you lose that card. You might lose everything depending on how jinxed you are! Players who lost a card receive a random bonus card for any remaining rounds. These cards have different powers such as adding or subtracting 1 from the die roll, rolling a third time, and choosing a card numbered 4-6 instead of rolling the die. Cards that are safe in one round might be lost in a subsequent round, so ideally you can roll well or use the bonus cards to clear out troublesome colors. At the end of three rounds, players sum the cards in front of them, and whoever has the highest score wins.

Designer

Klaus Altenburger

Categories

Card GameDice

Mechanics

Dice RollingSet Collection
View on BoardGameGeek ›