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Age of Dogfights: WWII

Age of Dogfights: WWII

2022·Predrag Lazovic, Dragan Lazovic

1 - 2 players
30 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The game depicts air battles during WWII in a very realistic way. A special quality of the game are the altitude stands that are easy to handle. The game covers the period of the war from 1942 to 1945 in Europe, when the USA became heavily involved in the war. The game uses the Triangle system, which is very flexible and allows many optional rules to be applied. The mechanics of the game allow simulation of battles with a large number of individual aircraft, with a fluid gameplay. The game may seem too simple at first sight, as most of the mechanics are numbers (speed, agility, firepower, etc.) which are modified by dice and several factors. However, while being easy to use, the basically simple mechanics form a very realistic set of physics, which simulate velocity, direction changing (both horizontal and vertical) and damage inflicted by firing. -description from the designer

Age of Dogfights: WWII

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TDG: Age of Dogfights: WWII unboxing with RayUnboxing31:21

TDG: Age of Dogfights: WWII unboxing with Ray

The Discriminating Gamer

The Discriminating Gamer

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About Age of Dogfights: WWII

From BoardGameGeek:

The game depicts air battles during WWII in a very realistic way. A special quality of the game are the altitude stands that are easy to handle. The game covers the period of the war from 1942 to 1945 in Europe, when the USA became heavily involved in the war. The game uses the Triangle system, which is very flexible and allows many optional rules to be applied. The mechanics of the game allow simulation of battles with a large number of individual aircraft, with a fluid gameplay. The game may seem too simple at first sight, as most of the mechanics are numbers (speed, agility, firepower, etc.) which are modified by dice and several factors. However, while being easy to use, the basically simple mechanics form a very realistic set of physics, which simulate velocity, direction changing (both horizontal and vertical) and damage inflicted by firing. -description from the designer

Designers

Predrag Lazovic, Dragan Lazovic

Artists

Predrag Lazovic, Dragan Lazovic

Publisher

Forsage Games

Categories

Aviation / FlightWargameWorld War II

Mechanics

Dice RollingRoll and MoveGrid MovementTake That
View on BoardGameGeek ›
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