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Holiday Hijinks #2: The Independence Incident

Holiday Hijinks #2: The Independence Incident

2021·Jonathan Chaffer

1 - 4 players
30 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Your peaceful day at the national history museum is shattered in an instant. Something feels off, a strange tension in the air. Just as you're beginning to piece together what's wrong, a tap on your shoulder jolts you. A shadowy figure leans in close and whispers, “We've been watching you. We need your help. A priceless American treasure is in danger, and a ruthless gang is closing in fast. Will you join us?” Your heart races as fear and excitement collide. The clock is ticking, and only you can unravel the secrets hidden within the nation's landmarks before it's too late. Will you rise to the challenge? The Independence Incident, title #2 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game, but can pass it on to another group for their use. This entry in the series takes about an hour to solve, and is rated 3 out of 3 in difficulty.

Holiday Hijinks #2: The Independence Incident

Which Holiday Hijinks #2: The Independence Incident video should I watch?

Holiday Hijinks #2: The Independence Incident has 2 videos from 2 creators: 2 reviews. They date from 2023 to May 2024.

If you like it, try Holiday Hijinks #6: The Groundhog Gambit, Holiday Hijinks #1: The Kringle Caper, Holiday Hijinks #3: The Pumpkin Problem and Holiday Hijinks #5: The Birthday Burglary, also by Jonathan Chaffer.

All videos

Canadians test their US History. A spoiler free Holiday Hijinks The Independence Incident ReviewReview9:58

Canadians test their US History. A spoiler free Holiday Hijinks The Independence Incident Review

Tabletop Bellhop

Tabletop Bellhop

18 Card Escape to Freedom- My 2 Cents on Holiday Hijinks #2: The Independence IncidentReview4:01

18 Card Escape to Freedom- My 2 Cents on Holiday Hijinks #2: The Independence Incident

Merry Married Meeples

Merry Married Meeples

Creators who cover this

All channels
Merry Married Meeples
Merry Married Meeples
1 video of this game
Tabletop Bellhop
Tabletop Bellhop
1 video of this game

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Holiday Hijinks #5: The Birthday Burglary

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About Holiday Hijinks #2: The Independence Incident

From BoardGameGeek:

Your peaceful day at the national history museum is shattered in an instant. Something feels off, a strange tension in the air. Just as you're beginning to piece together what's wrong, a tap on your shoulder jolts you. A shadowy figure leans in close and whispers, “We've been watching you. We need your help. A priceless American treasure is in danger, and a ruthless gang is closing in fast. Will you join us?” Your heart races as fear and excitement collide. The clock is ticking, and only you can unravel the secrets hidden within the nation's landmarks before it's too late. Will you rise to the challenge? The Independence Incident, title #2 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game, but can pass it on to another group for their use. This entry in the series takes about an hour to solve, and is rated 3 out of 3 in difficulty.

Designer

Jonathan Chaffer

Artist

Jonathan Chaffer

Publisher

Grand Gamers Guild

Categories

Card GamePuzzle

Mechanics

Cooperative GameDeduction
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