2016Aaron Dill, John Kovaleski, Sean Sweigart
- Videos
- 107
- Creators
- 50
3 players180 minHeavy weight

2023John Cadice, Aaron Dill, John Kovaleski
Mainly how-to-play. Cyberpunk Red: Combat Zone is covered on BoardGameVideo.com by 2 reviews, 17 how-to-play guides, 1 recorded sessions, 4 unboxings, and 4 other videos.
From BoardGameGeek
The world of Cyberpunk Red is set in the year 2045, during the reconstruction of Night City. Massive megabuildings light up the skies above the rebounding Corpo Plaza, while cyber-enhanced gangs battle in their shadows, each carving out a bloody piece of ground to call their own. In Cyberpunk Red: Combat Zone, you lead a gang through pitched battles or campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets. Cyberpunk Red: Combat Zone is a tabletop miniatures skirmish game, featuring Monster Fight Club's [RE]ACtion system, where every character has a set of skills, abilities, and actions they can use in the game. Actions come in three colors, which match three types of dice (d6, d8, or d12. Which color action a character takes determines what dice they roll. Gameplay quickly moves back and forth between players. When a character is wounded, their actions get worse - but they also can have a chance to react to the attack by moving away or counterattacking. The character with control of the battle is the one who is currently taking actions with one of their characters. You lose control when your active character runs out of Actions. Characters can try to activate other friendly characters. This creates fast-paced back and forth gameplay, where control of the game passes back and forth, without getting bogged down in phases, upkeep, and accounting. -description from the publisher
Cyberpunk Red: Combat Zone has 28 videos from 9 creators: 2 reviews, 17 how-to-play guides, 1 playthrough, 4 unboxings and 4 other videos. They date from 2021 to October 2026.
To learn the rules, start with "Mastering Character Activation in Cyberpunk Combat Zone" by Strategy Squad Hub, which runs 8 min.
For an opinion before you buy, start with "Rob Looks at Cyberpunk combat zone : A Hidden Gem!!!!!" by Rob's Tabletop World. To see it played, watch "Cyberpunk RED: Combat Zone - Beta Game Play for Kickstarter 2021" by Monster Fight Club.
If you like it, try Star Trek: Ascendancy, Firefly: The Game, Spartacus: A Game of Blood and Treachery and Firefly: The Game – 10th Anniversary Collector's Edition, also by Aaron Dill. It appears in convention videos from Gen Con 2022 and PAX Unplugged 2021.
8 of 9
2016Aaron Dill, John Kovaleski, Sean Sweigart
3 players180 minHeavy weight
2013Aaron Dill, John Kovaleski, Sean Sweigart
1 - 4 players120 - 240 minHeavy weight
2012Aaron Dill, John Kovaleski, Sean Sweigart
3 - 4 players120 - 180 minMedium weight
2024Aaron Dill, Joe Kepler, George Krubski, Sean Sweigart
1 - 10 players120 - 240 minHeavy weight
From BoardGameGeek:
The world of Cyberpunk Red is set in the year 2045, during the reconstruction of Night City. Massive megabuildings light up the skies above the rebounding Corpo Plaza, while cyber-enhanced gangs battle in their shadows, each carving out a bloody piece of ground to call their own. In Cyberpunk Red: Combat Zone, you lead a gang through pitched battles or campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets. Cyberpunk Red: Combat Zone is a tabletop miniatures skirmish game, featuring Monster Fight Club's [RE]ACtion system, where every character has a set of skills, abilities, and actions they can use in the game. Actions come in three colors, which match three types of dice (d6, d8, or d12. Which color action a character takes determines what dice they roll. Gameplay quickly moves back and forth between players. When a character is wounded, their actions get worse - but they also can have a chance to react to the attack by moving away or counterattacking. The character with control of the battle is the one who is currently taking actions with one of their characters. You lose control when your active character runs out of Actions. Characters can try to activate other friendly characters. This creates fast-paced back and forth gameplay, where control of the game passes back and forth, without getting bogged down in phases, upkeep, and accounting. -description from the publisher
Designers
John Cadice, Aaron Dill, John Kovaleski
Artists
Jose David Lanza Cebrian, Katie Dillon
Publisher
Monster Fight Club
Categories
Mechanics