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Give Us Victories

Give Us Victories

2022·Sergio Schiavi

1 - 2 players
120 - 480 min

From BoardGameGeek

Give Us Victories is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee. General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln's engagement letter ended with the words "Give Us Victories". The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull...! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation. Four games included Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations. Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty. Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game. Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes.

Give Us Victories

Which Give Us Victories video should I watch?

Give Us Victories has 2 videos from 2 creators: 1 playthrough and 1 unboxing. They date from 2022 to September 2026.

If you like it, try From Salerno to Rome: World War II – The Italian Campaign, 1943-1944, Model's Counterattack and Radetzky's March: The Road to Novara, also by Sergio Schiavi, or Battles of Napoleon: Volume I – EYLAU 1807, which shares several of its mechanics.

All videos

Unboxing Give Us VictoriesUnboxing13:04

Unboxing Give Us Victories

Pushing Cardboard

Pushing Cardboard

Give Us Victories: ChancellorsvillePlaythrough20:40

Give Us Victories: Chancellorsville

Wargame Ramble

Wargame Ramble

Creators who cover this

All channels
Pushing Cardboard
Pushing Cardboard
1 video of this game
Wargame Ramble
Wargame Ramble
1 video of this game

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From Salerno to Rome: World War II – The Italian Campaign, 1943-1944

2020·Sergio Schiavi

Videos
2
Creators
2
Reviews and unboxings

2 players·120 - 720 min·Very heavy weight

Model's Counterattack

2025·Sergio Schiavi

Videos
2
Creators
2
How-to-play and unboxings

2 players·240 - 300 min

Radetzky's March: The Road to Novara

2023·Sergio Schiavi

Videos
1
Creators
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Unboxings

1 - 2 players·60 - 360 min·Medium weight

Battles of Napoleon: Volume I – EYLAU 1807

2024·Uwe Walentin

Videos
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Creators
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Mostly unboxings and playthroughs

2 players·180 - 720 min·Heavy weight

About Give Us Victories

From BoardGameGeek:

Give Us Victories is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee. General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln's engagement letter ended with the words "Give Us Victories". The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull...! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation. Four games included Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations. Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty. Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game. Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes.

Designer

Sergio Schiavi

Artist

Sergio Schiavi

Publisher

Dissimula Edizioni

Categories

American Civil WarCivil WarWargame

Mechanics

Chit-Pull SystemDice RollingHex GridCampaign Game
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