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Breakthru

Breakthru

1965·Alex Randolph

2 players
15 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Part of the 3M Bookshelf Series. Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game.

Breakthru

Which Breakthru video should I watch?

Breakthru has 2 videos from 1 creator: 2 how-to-play guides. They date from October to November 2025.

If you like it, try Twixt, Big Shot, Friendly Fishing and What the Heck?, also by Alex Randolph.

All videos

Rapid Rules: How to play Breakthru! by Alexander RandolphHow to play2:28

Rapid Rules: How to play Breakthru! by Alexander Randolph

NewVenture Games

NewVenture Games

For fans of Breakthru! here's a variant called "TheCrossing"How to play2:26

For fans of Breakthru! here's a variant called "TheCrossing"

NewVenture Games

NewVenture Games

Creators who cover this

All channels
NewVenture Games
NewVenture Games
2 videos of this game

Games like this

All games

Twixt

1962·Alex Randolph

Videos
14
Creators
13
Mainly playthroughs and how-to-play

2 - 4 players·30 min·Medium weight

Big Shot

2001·Alex Randolph

Videos
14
Creators
13
Mainly reviews

2 - 4 players·30 min·Medium weight

Friendly Fishing

2026·Bruno Faidutti, Alex Randolph

Videos
7
Creators
7
Mostly how-to-play and reviews

2 - 5 players·20 - 30 min

What the Heck?

1988·Alex Randolph

Videos
4
Creators
3
Mostly reviews

2 - 5 players·20 min·Light weight

About Breakthru

From BoardGameGeek:

Part of the 3M Bookshelf Series. Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game.

Designer

Alex Randolph

Artist

David McCord

Publisher

3M

Categories

Abstract StrategyNautical

Mechanics

Area MovementVariable Player Powers
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Breakthru
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