Battles For the Shenandoah: A Death Valley Expansion

Battles For the Shenandoah: A Death Valley ExpansionExpansion

2022Richard H. Berg, Greg Laubach

Videos
7
Creators
2

Mostly playthroughs. Battles For the Shenandoah: A Death Valley Expansion is covered on BoardGameVideo.com by 6 recorded sessions and 1 unboxings.

1 - 2 players
0 min
3.8/5 weight

From BoardGameGeek

The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios. McDowell, May 8, 1862 2nd Winchester, June 13, 14, and 15, 1863 Piedmont, June 5, 1864 Cool Spring, July 18, 1864 Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864. TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point COMPONENTS 560 counters Two 17” x 22” double-sided maps Two 11” x 17” double-sided maps One 8 1/2” x 11” map One Battle booklet Eight Activation and Turn Record charts One Terrain Effects Chart One Range Effects Chart The remaining components necessary for play can be found in GMT's Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.

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Games like this

2005Richard H. Berg

Videos
41
Creators
7
Mostly playthroughs

1 - 2 players180 min2.8 weight

About Battles For the Shenandoah: A Death Valley Expansion

From BoardGameGeek:

The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios. McDowell, May 8, 1862 2nd Winchester, June 13, 14, and 15, 1863 Piedmont, June 5, 1864 Cool Spring, July 18, 1864 Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864. TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point COMPONENTS 560 counters Two 17” x 22” double-sided maps Two 11” x 17” double-sided maps One 8 1/2” x 11” map One Battle booklet Eight Activation and Turn Record charts One Terrain Effects Chart One Range Effects Chart The remaining components necessary for play can be found in GMT's Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.

Designers

Richard H. Berg, Greg Laubach

Artists

Charles Kibler, Greg Laubach, Rodger B. MacGowan, Mark Simonitch

Categories

Expansion for Base-gameWargame

Mechanics

Hexagon Grid
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