2019Richard H. Berg, Greg Laubach
- Videos
- 49
- Creators
- 15
1 - 2 players300 - 1200 minVery heavy weight

2022Richard H. Berg, Greg Laubach
Mostly playthroughs. Battles For the Shenandoah: A Death Valley Expansion is covered on BoardGameVideo.com by 6 recorded sessions and 1 unboxings.
From BoardGameGeek
The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios. McDowell, May 8, 1862 2nd Winchester, June 13, 14, and 15, 1863 Piedmont, June 5, 1864 Cool Spring, July 18, 1864 Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864. TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point COMPONENTS 560 counters Two 17” x 22” double-sided maps Two 11” x 17” double-sided maps One 8 1/2” x 11” map One Battle booklet Eight Activation and Turn Record charts One Terrain Effects Chart One Range Effects Chart The remaining components necessary for play can be found in GMT's Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.
Battles For the Shenandoah: A Death Valley Expansion has 7 videos from 2 creators: 6 playthroughs and 1 unboxing. They date from 2022 to October 2025.
If you like it, try Death Valley: Battles for the Shenandoah, Men of Iron, The Great Battles of Alexander: Deluxe Edition and Men of Iron Battles Tri-Pack: Men of Iron, Infidel, Blood & Roses, also by Richard H. Berg.
2019Richard H. Berg, Greg Laubach
1 - 2 players300 - 1200 minVery heavy weight
1995Richard H. Berg, Mark Herman
1 - 4 players240 minHeavy weight
2020Richard H. Berg
1 - 2 players60 - 180 minHeavy weight
From BoardGameGeek:
The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios. McDowell, May 8, 1862 2nd Winchester, June 13, 14, and 15, 1863 Piedmont, June 5, 1864 Cool Spring, July 18, 1864 Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864. TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point COMPONENTS 560 counters Two 17” x 22” double-sided maps Two 11” x 17” double-sided maps One 8 1/2” x 11” map One Battle booklet Eight Activation and Turn Record charts One Terrain Effects Chart One Range Effects Chart The remaining components necessary for play can be found in GMT's Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.
Designers
Richard H. Berg, Greg Laubach
Artists
Charles Kibler, Greg Laubach, Rodger B. MacGowan, Mark Simonitch
Publisher
GMT Games
Categories
Mechanics