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1776: The Game of the American Revolutionary War

1776: The Game of the American Revolutionary War

1974·Randall C. Reed

Videos
13
Creators
7

Mainly playthroughs and how-to-play. 1776: The Game of the American Revolutionary War is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 5 recorded sessions, 2 unboxings, and 2 other videos.

2 players
120 min
Heavy weight: Expect a long teach

From BoardGameGeek

1776 is a two-player, turn-based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game. Avalon Hill Complexity Rating - 7 (from the back of the box:) The shot heard round the world at Lexington set off more than just another brushfire war in England's scattered dominions. It gave birth to a struggling new nation led by a comparative handful of patriots whose refusal to bow before tyranny set the tone for an American heritage preserved from defeat to this very day. But victory did not come cheap. After showing the British the color of their mettle at Bunker Hill, Washington's little army was plagued by one defeat after another, shunting from one battlefield to the next; always beaten but never destroyed. No power of the period believed that the upstart colonials and their unborn nation had the slightest chance of emerging victorious against the strongest military machine of the era after the dismal summer of 1776. But then came the cruelest winter of the decade when even nature seemed to join forces with the British against the tattered American troops. Undaunted, Washington led his small force in the historic crossing of the Delaware to twice surprise and rout British forces at Trenton and Princeton. Their resolve thus strengthened, the ill-clad Americans retired to Valley Forge to face winter beset by the hunger and deprivation that cost the lives of 2500 patriots. But the coming spring found Clinton facing a revitalized and strengthened rebel army which proceeded to chase him across New Jersey in the Monmouth Campaign. Reassured by news of the French alliance and the great American victory at Saratoga that fall, American troops dug in for what they knew would be a long and bitter battle for independence. 6 Games in One Package - Each a Realistic Simulation of the War for Independence... 1776, like all Avalon Hill games, is more than just the standard roll the dice and move game. It is a realistic simulation of the strategic situation faced by British and American alike in that fiery decade when the United States won its independence. Actually, 1776 is six games in one: a Basic Game that gets you quickly and easily into the routine of simulation gaming; an Advanced Game with scenarios that provides additional complexity and realism; and a Campaign Simulation Game that encompasses the entire war and balances successes in one region against failures in another - truly the ultimate in a simulation gaming experience! And if you don't have the time for a complete Campaign Game, there are four scenarios to choose from; each of which poses a challenge for everyone; from the most erudite of military historians to the fellow who just managed to pass American History: Scenario 1: The Invasion of Canada - 1775 to 1776 - Can YOU do better than the bumbling General Schuyler and Benedict Arnold in the vain American atttempt to make Canada a 14th colony? Scenario 2: The Saratoga Campaign - 1777 - Can YOU as General Horatio Gates surround and destroy the forces of the British General Burgoyne in this reinactment of the turning point of the Revolution? Scenario 3: Greene's Southern Campaignv - 1780 to 1781 - Can YOU as General Nathaniel Greene lead Cornwallis' tested regulars on a merry chase with your force of rag-tag militia and Guerilla bands without being crushed in a major engagement? Scenario 4: The Yorktown Campaign - 1781 - Can you duplicate Washington's encirclement and crushing defeat of Cornwallis in the battle that won the Revolution? Contents: a 16" x 44" four-section, full color mapboard depicting colonial America from Quebec to Georgia; two sets of die-cut troop counters representing over 400 units of Continentals, British Regulars, Rebel and Tory Militia, French Regulars, Indians, and naval units of the British and French fleets (Note: 1st edition has 416 counters (this includes some blanks); 1 die; 1 Terrain Effects Chart; 2 sets (8 per set) of Tactical Combat Cards used in the innovative, new Sustained Combat system; 1 set of scenario, CRT, and play chart cards organized on an index-card format that puts a summary of all levels of the game at your fingertips; a 32-page Rules & Designers' Notes Manual telling you how to play all 6 game versions plus the inside story on research and development and why the game was designed the way it was. Rated "Tournament Level" on Avalon Hill's Simulation-complexity scale.

1776: The Game of the American Revolutionary War

Watch first

Learn to play

Avalon Hill's 1776: The Campaign Game7:37:03

Avalon Hill's 1776: The Campaign Game

The Name Of The Game

The Name Of The Game

Review

1776 - review20:13

1776 - review

calandale

calandale

Watch it played

1776 - 76.051:12:02

1776 - 76.05

calandale

calandale

Which 1776: The Game of the American Revolutionary War video should I watch?

1776: The Game of the American Revolutionary War has 13 videos from 7 creators: 1 review, 3 how-to-play guides, 5 playthroughs, 2 unboxings and 2 other videos. They date from 2016 to February 2026.

To learn the rules, start with "Avalon Hill's 1776: The Campaign Game" by The Name Of The Game, which runs 7 h 37 min. For a quicker teach, "How To Play: 1776" by The Name Of The Game runs 47 min.

For an opinion before you buy, start with "1776 - review" by calandale. To see it played, watch "1776 - 76.05" by calandale, one of 5 playthroughs.

If you like it, try Panzer Leader: Game of Tactical Warfare on the Western Front, The Arab-Israeli Wars: Tank Battles in the Mideast, Richthofen's War: The Air War 1916-1918 and Chancellorsville (Second Edition), also by Randall C. Reed.

All videos

1776 Avalon HillPlaythrough16:12

1776 Avalon Hill

Gaming with ER Bickford

Gaming with ER Bickford

Hex & Counter Memories: 177613:20

Hex & Counter Memories: 1776

Meandering Mike

Meandering Mike

How To Play: 1776How to play46:56

How To Play: 1776

The Name Of The Game

The Name Of The Game

Avalon Hill's 1776: The Campaign GameHow to play7:37:03

Avalon Hill's 1776: The Campaign Game

The Name Of The Game

The Name Of The Game

1776 by Avalon Hill - The game of the American Revolutionary War - What's Inside the BoxUnboxing9:17

1776 by Avalon Hill - The game of the American Revolutionary War - What's Inside the Box

Nerd Workshop

Nerd Workshop

Unboxing: 1776 by Avalon HillUnboxing5:12

Unboxing: 1776 by Avalon Hill

The War Room

The War Room

Inside the Box11:18

Inside the Box

Wargame Ramble

Wargame Ramble

1776 - reviewReview20:13

1776 - review

calandale

calandale

1776 - 78.12 & wrapPlaythrough56:05

1776 - 78.12 & wrap

calandale

calandale

1776 - 77.12Playthrough1:06:47

1776 - 77.12

calandale

calandale

1776 - 76.12Playthrough1:05:16

1776 - 76.12

calandale

calandale

1776 - 76.05Playthrough1:12:02

1776 - 76.05

calandale

calandale

Avalon Hill's 1776: The Campaign Game7:37:03

Avalon Hill's 1776: The Campaign Game

The Name Of The Game

The Name Of The Game

1776 - intro1:00:07

1776 - intro

calandale

calandale

How To Play: 177646:56

How To Play: 1776

The Name Of The Game

The Name Of The Game

1776 - review20:13

1776 - review

calandale

calandale

1776 - 76.051:12:02

1776 - 76.05

calandale

calandale

1776 - 76.121:05:16

1776 - 76.12

calandale

calandale

1776 - 78.12 & wrap56:05

1776 - 78.12 & wrap

calandale

calandale

1776 - 77.121:06:47

1776 - 77.12

calandale

calandale

1776 Avalon Hill16:12

1776 Avalon Hill

Gaming with ER Bickford

Gaming with ER Bickford

1776 by Avalon Hill - The game of the American Revolutionary War - What's Inside the Box9:17

1776 by Avalon Hill - The game of the American Revolutionary War - What's Inside the Box

Nerd Workshop

Nerd Workshop

Unboxing: 1776 by Avalon Hill5:12

Unboxing: 1776 by Avalon Hill

The War Room

The War Room

Creators who cover this

All channels
calandale
calandale
6 videos of this game
The Name Of The Game
The Name Of The Game
2 videos of this game
Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game
Meandering Mike
Meandering Mike
1 video of this game
Nerd Workshop
Nerd Workshop
1 video of this game
The War Room
The War Room
1 video of this game
Wargame Ramble
Wargame Ramble
1 video of this game

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The Arab-Israeli Wars: Tank Battles in the Mideast

1977·Seth Carus, Richard Hamblen, Randall C. Reed, Russell Vane

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Richthofen's War: The Air War 1916-1918

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About 1776: The Game of the American Revolutionary War

From BoardGameGeek:

1776 is a two-player, turn-based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game. Avalon Hill Complexity Rating - 7 (from the back of the box:) The shot heard round the world at Lexington set off more than just another brushfire war in England's scattered dominions. It gave birth to a struggling new nation led by a comparative handful of patriots whose refusal to bow before tyranny set the tone for an American heritage preserved from defeat to this very day. But victory did not come cheap. After showing the British the color of their mettle at Bunker Hill, Washington's little army was plagued by one defeat after another, shunting from one battlefield to the next; always beaten but never destroyed. No power of the period believed that the upstart colonials and their unborn nation had the slightest chance of emerging victorious against the strongest military machine of the era after the dismal summer of 1776. But then came the cruelest winter of the decade when even nature seemed to join forces with the British against the tattered American troops. Undaunted, Washington led his small force in the historic crossing of the Delaware to twice surprise and rout British forces at Trenton and Princeton. Their resolve thus strengthened, the ill-clad Americans retired to Valley Forge to face winter beset by the hunger and deprivation that cost the lives of 2500 patriots. But the coming spring found Clinton facing a revitalized and strengthened rebel army which proceeded to chase him across New Jersey in the Monmouth Campaign. Reassured by news of the French alliance and the great American victory at Saratoga that fall, American troops dug in for what they knew would be a long and bitter battle for independence. 6 Games in One Package - Each a Realistic Simulation of the War for Independence... 1776, like all Avalon Hill games, is more than just the standard roll the dice and move game. It is a realistic simulation of the strategic situation faced by British and American alike in that fiery decade when the United States won its independence. Actually, 1776 is six games in one: a Basic Game that gets you quickly and easily into the routine of simulation gaming; an Advanced Game with scenarios that provides additional complexity and realism; and a Campaign Simulation Game that encompasses the entire war and balances successes in one region against failures in another - truly the ultimate in a simulation gaming experience! And if you don't have the time for a complete Campaign Game, there are four scenarios to choose from; each of which poses a challenge for everyone; from the most erudite of military historians to the fellow who just managed to pass American History: Scenario 1: The Invasion of Canada - 1775 to 1776 - Can YOU do better than the bumbling General Schuyler and Benedict Arnold in the vain American atttempt to make Canada a 14th colony? Scenario 2: The Saratoga Campaign - 1777 - Can YOU as General Horatio Gates surround and destroy the forces of the British General Burgoyne in this reinactment of the turning point of the Revolution? Scenario 3: Greene's Southern Campaignv - 1780 to 1781 - Can YOU as General Nathaniel Greene lead Cornwallis' tested regulars on a merry chase with your force of rag-tag militia and Guerilla bands without being crushed in a major engagement? Scenario 4: The Yorktown Campaign - 1781 - Can you duplicate Washington's encirclement and crushing defeat of Cornwallis in the battle that won the Revolution? Contents: a 16" x 44" four-section, full color mapboard depicting colonial America from Quebec to Georgia; two sets of die-cut troop counters representing over 400 units of Continentals, British Regulars, Rebel and Tory Militia, French Regulars, Indians, and naval units of the British and French fleets (Note: 1st edition has 416 counters (this includes some blanks); 1 die; 1 Terrain Effects Chart; 2 sets (8 per set) of Tactical Combat Cards used in the innovative, new Sustained Combat system; 1 set of scenario, CRT, and play chart cards organized on an index-card format that puts a summary of all levels of the game at your fingertips; a 32-page Rules & Designers' Notes Manual telling you how to play all 6 game versions plus the inside story on research and development and why the game was designed the way it was. Rated "Tournament Level" on Avalon Hill's Simulation-complexity scale.

Designer

Randall C. Reed

Artists

W. Scott Moores, Randall C. Reed, Thomas N. Shaw

Publisher

The Avalon Hill Game Co

Categories

Age of ReasonAmerican Indian WarsAmerican Revolutionary WarWargame

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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