
2024Tom Brinton
Mostly playthroughs. Paper App Dungeon is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, 13 recorded sessions, and 1 unboxings.
From BoardGameGeek
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die. Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure. The basics: Each book is unique, because: Each page is randomly generated Play wherever, whenever Gameplay is simple but entertaining: you roll a 6-sided die to determine how far you'll move each turn. Then pick a direction, draw a line, and interact with anything on that line, be it a monster (ouch!) some treasure (nice!) or a teleporter (cool!). Customize your character, roll your way through each floor, and get items at the shops sprinkled throughout the game. There's even a page in the back to track stats like how many times you died -- so if you die, don't worry! It's all part of the adventure. -description from Kickstarter Campaign
Paper App Dungeon has 18 videos from 8 creators: 3 reviews, 1 how-to-play guide, 13 playthroughs and 1 unboxing. They date from 2021 to April 2026.
To learn the rules, start with "Paper Apps DUNGEON - How To Play" by Gladden Design, which runs 10 min.
For an opinion before you buy, start with "Paper Apps DUNGEON - Présentation du jeu" by Dés en Mousse. 3 creators have reviewed it. To see it played, watch "Playthrough | Paper Apps: Dungeon" by Sir Thecos, one of 13 playthroughs.
If you like it, try Paper Apps: Golf, Paper Apps: Galaxy and Paper Apps: LABYRINTH, also by Tom Brinton, or Four Against Darkness, which shares several of its mechanics.
7 of 8
2016Andrea Sfiligoi
1 players45 - 75 minMedium weight
From BoardGameGeek:
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die. Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure. The basics: Each book is unique, because: Each page is randomly generated Play wherever, whenever Gameplay is simple but entertaining: you roll a 6-sided die to determine how far you'll move each turn. Then pick a direction, draw a line, and interact with anything on that line, be it a monster (ouch!) some treasure (nice!) or a teleporter (cool!). Customize your character, roll your way through each floor, and get items at the shops sprinkled throughout the game. There's even a page in the back to track stats like how many times you died -- so if you die, don't worry! It's all part of the adventure. -description from Kickstarter Campaign
Designer
Tom Brinton
Artist
Mateusz Michalski
Publisher
Lucky Duck Games
Mechanics