Block Ness

Block Ness

2021Laurent Escoffier

2 - 4 players
15 - 20 min
1.3/5 weight

From BoardGameGeek

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone! In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail - with the head or tail piece then moving to the far side of the newly-placed piece - and you can cross the path of other monsters on the board only if you can go above them. Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

There are no videos for this game yet.

Creators who cover this

Bower's Game Corner
Bower's Game Corner
1 video of this game

Games like this

2024Charles Chevallier, Laurent Escoffier

Videos
41
Creators
37
Mainly reviews and how-to-play

2 - 4 players35 min2.1 weight

2017Laurent Escoffier

Videos
2
Creators
2
Reviews

2 players10 - 20 min2.5 weight

2020Laurent Escoffier, David Franck

Videos
1
Creators
1
Playthroughs

2 - 4 players15 min1.0 weight

About Block Ness

From BoardGameGeek:

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone! In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail - with the head or tail piece then moving to the far side of the newly-placed piece - and you can cross the path of other monsters on the board only if you can go above them. Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

Designer

Laurent Escoffier

Artists

Christine Alcouffe, Dominique Breton, Simon Douchy

Categories

Abstract StrategyAnimalsFantasy

Mechanics

Connections
View on BoardGameGeek ›