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Block Ness

Block Ness

2021·Laurent Escoffier

2 - 4 players
15 - 20 min
Light weight: Learn it in minutes

From BoardGameGeek

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone! In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail - with the head or tail piece then moving to the far side of the newly-placed piece - and you can cross the path of other monsters on the board only if you can go above them. Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

Block Ness

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Block Ness Review - Thoughts From The CornerReview6:34

Block Ness Review - Thoughts From The Corner

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About Block Ness

From BoardGameGeek:

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone! In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail - with the head or tail piece then moving to the far side of the newly-placed piece - and you can cross the path of other monsters on the board only if you can go above them. Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

Designer

Laurent Escoffier

Artists

Christine Alcouffe, Dominique Breton, Simon Douchy

Publisher

Blue Orange (EU)

Categories

Abstract StrategyAnimalsFantasy

Mechanics

Network and Route Building
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