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Tulip & Rose

Tulip & Rose

2022·George Manios

3 - 5 players
40 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Set at the end of the 17th century Amsterdam Tulip & Rose takes you into the booming flower trade of the period. The flower market is full of merchants that want to strike the best deals, find rare species for their exceptional collections or earn the best value for their flowers' merchandise. In order to do so, a fresh twist of I cut you choose mechanic, used to maximize your profit from the following auctions, is implemented. You and your fellow players are flower merchants, participating in a two days festival! Think smart, make good use of your coins, decide what you'll keep and what you'll sell wisely and the victory will be yours. Here's a brief description of the game and its gameplay: Players try to get the most points out of the flowers they have gathered and the coins they've collected. The game is played in two “days”, and on each “day” several rounds are played (1 round per player). On each round, one player is the “active merchant”, and he tries to sell flowers to the rest of the players. Contents 84 Flower Cards 22 Special Cards 15 Special Orders Cards (these are used in a variant) 5 Scoring Assistant Cards 5 Merchant Cards 70 coins in 3 different values 10 Loan tiles 1 Rulebook Setup Before the game starts, each player selects (or is given randomly) a merchant card, a scoring assistant card and some coins. The flower and special cards are shuffled together, and are placed as a face-down deck on the center of the table. Gameplay Each round consists of the following: - Receive Income: this applies to all players. Each one gets coins from the bank, depending on who his/her merchant is, and what cards he/she possesses (some cards offer income). - Reveal cards: The active player draws and reveals a number of cards from the deck, arranges them into two or three “bouquets” and offers them, one by one, for auction. The other players announce their bids (each player can bid more than once), and this continues until someone offers an amount no-one else wishes to surpass. The active merchant then has two options: to give the bouquet to the highest bidder and get the money, or to keep the bouquet to himself/herself, and give the high bidder an amount of money equal to half his/her high bid. End of the Game At the end of the second day the game ends, and each player counts the points he/she gathered from his/her flower collection and his/her coins. The player with the most points is the winner!

Tulip & Rose

Which Tulip & Rose video should I watch?

Tulip & Rose has 2 videos from 2 creators: 1 review and 1 other video. They date from 2022 to June 2024.

If you like it, try Gods' Will and Omertà: The Five Families, also by George Manios, or Chai and Medici, which share several of its mechanics.

All videos

Tulip & Rose -1 minute Overview - Peaky BoardgamerReview0:51

Tulip & Rose -1 minute Overview - Peaky Boardgamer

Peaky Boardgamer

Peaky Boardgamer

Tulip and Rose trailer0:30

Tulip and Rose trailer

Kaissa Boardgames

Kaissa Boardgames

Creators who cover this

All channels
Kaissa Boardgames
Kaissa Boardgames
1 video of this game
Peaky Boardgamer
Peaky Boardgamer
1 video of this game

Games like this

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Gods' Will

2027·George Manios

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Omertà: The Five Families

2025·George Manios

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Creators
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Mostly reviews and how-to-play

2 - 5 players·60 - 180 min·Heavy weight

Chai

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Medici

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About Tulip & Rose

From BoardGameGeek:

Set at the end of the 17th century Amsterdam Tulip & Rose takes you into the booming flower trade of the period. The flower market is full of merchants that want to strike the best deals, find rare species for their exceptional collections or earn the best value for their flowers' merchandise. In order to do so, a fresh twist of I cut you choose mechanic, used to maximize your profit from the following auctions, is implemented. You and your fellow players are flower merchants, participating in a two days festival! Think smart, make good use of your coins, decide what you'll keep and what you'll sell wisely and the victory will be yours. Here's a brief description of the game and its gameplay: Players try to get the most points out of the flowers they have gathered and the coins they've collected. The game is played in two “days”, and on each “day” several rounds are played (1 round per player). On each round, one player is the “active merchant”, and he tries to sell flowers to the rest of the players. Contents 84 Flower Cards 22 Special Cards 15 Special Orders Cards (these are used in a variant) 5 Scoring Assistant Cards 5 Merchant Cards 70 coins in 3 different values 10 Loan tiles 1 Rulebook Setup Before the game starts, each player selects (or is given randomly) a merchant card, a scoring assistant card and some coins. The flower and special cards are shuffled together, and are placed as a face-down deck on the center of the table. Gameplay Each round consists of the following: - Receive Income: this applies to all players. Each one gets coins from the bank, depending on who his/her merchant is, and what cards he/she possesses (some cards offer income). - Reveal cards: The active player draws and reveals a number of cards from the deck, arranges them into two or three “bouquets” and offers them, one by one, for auction. The other players announce their bids (each player can bid more than once), and this continues until someone offers an amount no-one else wishes to surpass. The active merchant then has two options: to give the bouquet to the highest bidder and get the money, or to keep the bouquet to himself/herself, and give the high bidder an amount of money equal to half his/her high bid. End of the Game At the end of the second day the game ends, and each player counts the points he/she gathered from his/her flower collection and his/her coins. The player with the most points is the winner!

Designer

George Manios

Artist

Yannis Krommydas

Publisher

Kaissa Chess & Games

Categories

Card Game

Mechanics

Auction / BiddingContractsDraftingResource Management
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