
2022Richard Davis (II)
From BoardGameGeek
In Amass, deep space mining crews fight to gather resources on a hostile alien planet. The goal of the game is to complete your mining contract while collecting the most valuable resources. Fight for resources scattered across the planet, raid resources from other crew encampments and look out for the hostile Alien raiders. Each turn, new resources appear across the planet and the players secretly plan their crew actions. After all the crew placements are revealed, mining crews fight each other for the resources. Defeated crew members are placed on the wound tracker, where, in time, they will recover. Alien raiders roam around the map, stopping players mining locations and attacking crew encampments, crew can also fight these Aliens to gain new action cards, which they can use in future battles. The game ends when one player has succeeded in filling their base with resources. The resources are then counted up, and the mining crew with the highest value of resources wins. -description from the designer
Amass has 2 videos from 2 creators: 1 how-to-play guide and 1 unboxing. They date from October to November 2022.
If you like it, try Outbreak and Escape From Mars, also by Richard Davis, or Creature Caravan and Julius Caesar: Caesar, Pompey, and the Roman Civil War, which share several of its mechanics.
2026Richard Davis (II)
1 - 4 players60 - 120 min
2024Ryan Laukat
1 - 4 players60 - 90 minMedium weight
2010Grant Dalgliesh, Justin Thompson
2 players60 - 180 minMedium weight
From BoardGameGeek:
In Amass, deep space mining crews fight to gather resources on a hostile alien planet. The goal of the game is to complete your mining contract while collecting the most valuable resources. Fight for resources scattered across the planet, raid resources from other crew encampments and look out for the hostile Alien raiders. Each turn, new resources appear across the planet and the players secretly plan their crew actions. After all the crew placements are revealed, mining crews fight each other for the resources. Defeated crew members are placed on the wound tracker, where, in time, they will recover. Alien raiders roam around the map, stopping players mining locations and attacking crew encampments, crew can also fight these Aliens to gain new action cards, which they can use in future battles. The game ends when one player has succeeded in filling their base with resources. The resources are then counted up, and the mining crew with the highest value of resources wins. -description from the designer
Designer
Richard Davis (II)
Artist
Richard Davis (II)
Publisher
Dark Frontier Games
Categories
Mechanics