2023Enrico Acerbi, Volko Ruhnke
- Videos
- 36
- Creators
- 16
1 - 2 players60 - 360 minVery heavy weight

2023Carlo De Gregorio
From BoardGameGeek
After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving. Big transnational factors, such as globalization, world population growth, a shortage of raw materials, and the formation of international actors, have weakened pluralism in favor of a growing polarization on the international stage. In today's world, a few big regional powers compete for world domination. In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game. -description from the publisher
Defcon has 4 videos from 4 creators: 3 reviews and 1 unboxing. They date from 2022 to September 2026.
If you like it, try Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261, Plantagenet: Cousins' War for England, 1459 - 1485, Warriors of God: The Wars of England & France, 1135-1453 or Axis & Allies: North Africa, which share several of its mechanics.
2023Enrico Acerbi, Volko Ruhnke
1 - 2 players60 - 360 minVery heavy weight
2023Francisco Gradaille
1 - 2 players60 - 900 minHeavy weight
2008Makoto Nakajima, Adam Starkweather
1 - 2 players180 minMedium weight
2024Larry Harris, Jr., Matt Hyra
2 - 4 players180 - 300 minHeavy weight
From BoardGameGeek:
After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving. Big transnational factors, such as globalization, world population growth, a shortage of raw materials, and the formation of international actors, have weakened pluralism in favor of a growing polarization on the international stage. In today's world, a few big regional powers compete for world domination. In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game. -description from the publisher
Designer
Carlo De Gregorio
Artists
Tiziano Di Cocco, Liam Reagan
Publisher
Giochi Uniti
Categories
Mechanics