2024Sam Stockton
- Videos
- 71
- Creators
- 54
1 - 4 players50 - 100 minMedium weight

2022Sam Stockton
Mainly reviews. Cult of the Deep is covered on BoardGameVideo.com by 12 reviews, 3 how-to-play guides, 3 recorded sessions, 5 unboxings, and 2 other videos.
From BoardGameGeek
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. RolesEach player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilitiesEach player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. MechanicsA player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice. -description from designer
Cult of the Deep has 25 videos from 11 creators: 12 reviews, 3 how-to-play guides, 3 playthroughs, 5 unboxings and 2 other videos. They date from 2020 to June 2025.
To learn the rules, start with "Cult of the Deep Board Game - How to Play. With Stella & Tarrant", which runs 16 min. For a quicker teach, "Cult of the Deep Preview Audio Rules Overview" runs 8 min.
For an opinion before you buy, start with "TDG: Cult of the Deep with Ray" by The Discriminating Gamer. 8 creators have reviewed it. To see it played, watch "Playing Cult of the Deep with Sam Stockton of B.A. Games", one of 3 playthroughs.
If you like it, try Forges of Ravenshire, Goats & Goblins and Garden Dragons, also by Sam Stockton, or Hollywood 1947, which shares several of its mechanics. It appears in convention videos from Gen Con 2021.
8 of 11
2024Sam Stockton
1 - 4 players50 - 100 minMedium weight
2026Sam Stockton, David Stockton
2 - 4 players20 - 40 min
2023Travis Hancock
1 - 9 players20 - 40 minLight weight
From BoardGameGeek:
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. RolesEach player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilitiesEach player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. MechanicsA player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice. -description from designer
Designer
Sam Stockton
Artists
Maura Elko, David Li, Liam Peters, Janette Ramos, Charles Walton
Publisher
B.A. Games
Mechanics