
2021Xavier Davidson
From BoardGameGeek
It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive. Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you. Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface. Setup Give one player all the John Doe cards, and the other all the Jane Doe cards. Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location. The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect. Use Room Effect Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card. Winning the Game The objective is simple. To win, you'll have to hit your opponent twice.
Revolver Noir has 3 videos from 3 creators: 1 review, 1 how-to-play guide and 1 unboxing. They date from 2022 to January 2025.
To learn the rules, start with "Revolver Noir Talkthrough" by WeePlayers, which runs 9 min.
For an opinion before you buy, start with "Revolver Noir | A Wallet-Sized Game Review" by Bad At Boardgames.
If you like it, try Halloween, Sniper Elite: The Board Game, The Hunt or Scotland Yard, which share several of its mechanics.
2022Roger Tankersley, David Thompson (I)
1 - 4 players40 - 70 minMedium weight
2023Matthias Cramer, Engin Cramer
2 players20 - 45 minMedium weight
1983Manfred Burggraf, Dorothy Garrels, Wolf Hoermann, Fritz Ifland, Werner Scheerer, Werner Schlegel
2 - 6 players45 minLight weight
From BoardGameGeek:
It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive. Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you. Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface. Setup Give one player all the John Doe cards, and the other all the Jane Doe cards. Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location. The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect. Use Room Effect Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card. Winning the Game The objective is simple. To win, you'll have to hit your opponent twice.
Designer
Xavier Davidson
Artist
Jonathan Fisher
Publisher
Button Shy
Categories
Mechanics