2022Ashwin Kamath, Clarence Simpson
- Videos
- 77
- Creators
- 67
2 - 5 players75 minMedium weight

2021Clarence Simpson
Mostly reviews and playthroughs. Merchants of Magick: A Set a Watch Tale is covered on BoardGameVideo.com by 14 reviews, 6 how-to-play guides, 12 recorded sessions, 5 unboxings, and 3 other videos.
From BoardGameGeek
In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and researching spells to sell to the Adventurers of the Watch. Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin - but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door! After ten rounds, the player who has earned the most coin wins.
Merchants of Magick: A Set a Watch Tale has 40 videos from 30 creators: 14 reviews, 6 how-to-play guides, 12 playthroughs, 5 unboxings and 3 other videos. They date from 2021 to January 2025.
To learn the rules, start with "Merchants of Magick - BGG How to Play" by BoardGameGeek, which runs 9 min.
For an opinion before you buy, start with "Merchants of Magick: A Set a Watch Tale Review - with Tom Vasel" by The Dice Tower. 12 creators have reviewed it. To see it played, watch "MERCHANTS OF MAGICK Unboxing and Solo Playthrough Published by Rock Manor Games" by Dale the Casual Gamer, one of 12 playthroughs.
If you like it, try The Wolves, A Message From the Stars, Chomp and Beasts, also by Clarence Simpson.
8 of 30
2022Ashwin Kamath, Clarence Simpson
2 - 5 players75 minMedium weight
2024Clarence Simpson
2 - 8 players45 minMedium weight
2023Clarence Simpson
1 - 4 players20 minLight weight
From BoardGameGeek:
In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and researching spells to sell to the Adventurers of the Watch. Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin - but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door! After ten rounds, the player who has earned the most coin wins.
Designer
Clarence Simpson
Artists
T.L. Simons, Boris Stanisic
Publisher
Rock Manor Games
Mechanics