
2021Randy O'Connor
From BoardGameGeek
Use a variety of clubs [dice] to drive, chip, putt, slice, and hook your way around a player-made golf course. Use the terrain to your advantage if you can, and a set of helpful Caddie Cards, to be the first to complete each hole. Roll In One is a quick and casual dice golfing game for 1-5 players! Design simple yet challenging holes, filling your course with fairways, sand traps, and water hazards, seeing who can reach the green first. Take turns choosing a die and rolling to see how far your ball flies. Each die is like a different club; the D4 like a putter, and the D20 a driver. Move forward as your rolls keep succeeding. The kicker: you MUST keep rolling until you fail. Don't choose the D20 unless you want to go far. Dice have various other sides, some which turn the ball, get stuck in trees, or won't roll on fairways. You've practiced your swing and are eager to hit the fairway, but do you have what it takes to get a Roll in One? -description from the designer
Roll In One has 3 videos from 3 creators: 2 reviews and 1 other video. They date from 2022 to May 2025.
If you like it, try Gun It, also by Randy O'Connor, or Thunder Road: Ignition, The Grape Escape and Rallyman: DIRT, which share several of its mechanics.
2026Noah Cohen, Rob Daviau, Justin D. Jacobson, Justin Kemppainen
2 - 4 players25 - 45 min
2022Jean-Christophe Bouvier
1 - 6 players45 - 60 minMedium weight
From BoardGameGeek:
Use a variety of clubs [dice] to drive, chip, putt, slice, and hook your way around a player-made golf course. Use the terrain to your advantage if you can, and a set of helpful Caddie Cards, to be the first to complete each hole. Roll In One is a quick and casual dice golfing game for 1-5 players! Design simple yet challenging holes, filling your course with fairways, sand traps, and water hazards, seeing who can reach the green first. Take turns choosing a die and rolling to see how far your ball flies. Each die is like a different club; the D4 like a putter, and the D20 a driver. Move forward as your rolls keep succeeding. The kicker: you MUST keep rolling until you fail. Don't choose the D20 unless you want to go far. Dice have various other sides, some which turn the ball, get stuck in trees, or won't roll on fairways. You've practiced your swing and are eager to hit the fairway, but do you have what it takes to get a Roll in One? -description from the designer
Designer
Randy O'Connor
Artist
Thomas Ketchen
Publisher
Randy O Games
Categories
Mechanics