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Dragon Dice (Fourth Edition)

Dragon Dice (Fourth Edition)

2018·Joshua Kaine Cavalchini, Jacqueline Mitchell, D Scott O'Brien, Chuck Pint, Chris 'Shep' Shepperson, Lester Smith, Cliff Wiggs

2 - 6 players
30 - 60 min
Heavy weight: Expect a long teach

From BoardGameGeek

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Players use colorful dice to represent armies of different fantasy species which battle to control essential terrain in this fast-rolling game. Although primarily played as a 2-player game, any number of players can join the struggle. The first player to capture two terrains immediately wins the game, or you may try to obliterate your opponent's dice. Spells and layered strategies benefit certain races as you try to control the odds in this dynamic game full of surprises! Players build their initial forces based on a point system; 24, 30, 36, and 60 points are common point systems, with most standard constructed tournaments using 36 point army builds. Forces are composed of small (1-point), medium (2-point), and large (3-point) 6-sided units and 10-sided monsters (4-point), with 2 terrain dice representing the terrains being battled over, and a summoning pool with dragons, dragonkin, and minor terrains which can all be summoned into play during battle. 'CHANGES IN FOURTH EDITION' This game system entry is for the fourth edition of the rules. The game is backwards compatible with all past dice releases except for the King's Die, the first promo die to be retired from the game. Here is a summary of changes from prior versions of the rules. - Charge and Routing rules have been removed. - Species abilities have been aligned according to the elements that make up a species and matching it with the elements of the terrain the units are at. - Death species abilities are now tied to having dead units in the Dead Unit Area (DUA) - Changes to Species abilities (see current rules for details) - Revised minor rules. Minors can be brought in if only one element matches the major terrain, and elements present in the minor terrain contribute to species abilities. - Overhaul of spells and Special Action Icons (SAIs). See the latest spells and SAI reference pages in the rules for new spells and SAI effects. - New dice have been added such as hybrid dragons and white dragons, new minor terrains, new major terrains, and new species. - The order of steps in a round has been revised. - Many force build rules have been removed. There is no longer a limit to the number of magic units or Eldarim Champions allowed in a build. - Army point costs to include items have been reduced. - Magic ID doubling has been removed. - 8th Face bonuses changed to double all ID results (and only ID results.

Dragon Dice (Fourth Edition)

Watch first

Learn to play

Intro to Frostwings, featuring Kaelrich43:56

Intro to Frostwings, featuring Kaelrich

SFR Inc.

SFR Inc.

Watch it played

2022 Single Species Round 1 Danus5 Vs Shoesan31:58

2022 Single Species Round 1 Danus5 Vs Shoesan

SFR Inc.

SFR Inc.

Which Dragon Dice (Fourth Edition) video should I watch?

Dragon Dice (Fourth Edition) has 2 videos from 1 creator: 1 how-to-play guide and 1 playthrough. They date from 2021 to September 2022.

To learn the rules, start with "Intro to Frostwings, featuring Kaelrich" by SFR Inc., which runs 44 min.

To see it played, watch "2022 Single Species Round 1 Danus5 Vs Shoesan" by SFR Inc..

If you like it, try Minion Hunter, Dragon Dice, Temple of the Beastmen and Dragon Dice: 2-Player Starter – Firewalker VS Treefolk, also by Lester Smith.

All videos

2022 Single Species Round 1 Danus5 Vs ShoesanPlaythrough31:58

2022 Single Species Round 1 Danus5 Vs Shoesan

SFR Inc.

SFR Inc.

Intro to Frostwings, featuring KaelrichHow to play43:56

Intro to Frostwings, featuring Kaelrich

SFR Inc.

SFR Inc.

Creators who cover this

All channels
SFR Inc.
SFR Inc.
2 videos of this game

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About Dragon Dice (Fourth Edition)

From BoardGameGeek:

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Players use colorful dice to represent armies of different fantasy species which battle to control essential terrain in this fast-rolling game. Although primarily played as a 2-player game, any number of players can join the struggle. The first player to capture two terrains immediately wins the game, or you may try to obliterate your opponent's dice. Spells and layered strategies benefit certain races as you try to control the odds in this dynamic game full of surprises! Players build their initial forces based on a point system; 24, 30, 36, and 60 points are common point systems, with most standard constructed tournaments using 36 point army builds. Forces are composed of small (1-point), medium (2-point), and large (3-point) 6-sided units and 10-sided monsters (4-point), with 2 terrain dice representing the terrains being battled over, and a summoning pool with dragons, dragonkin, and minor terrains which can all be summoned into play during battle. 'CHANGES IN FOURTH EDITION' This game system entry is for the fourth edition of the rules. The game is backwards compatible with all past dice releases except for the King's Die, the first promo die to be retired from the game. Here is a summary of changes from prior versions of the rules. - Charge and Routing rules have been removed. - Species abilities have been aligned according to the elements that make up a species and matching it with the elements of the terrain the units are at. - Death species abilities are now tied to having dead units in the Dead Unit Area (DUA) - Changes to Species abilities (see current rules for details) - Revised minor rules. Minors can be brought in if only one element matches the major terrain, and elements present in the minor terrain contribute to species abilities. - Overhaul of spells and Special Action Icons (SAIs). See the latest spells and SAI reference pages in the rules for new spells and SAI effects. - New dice have been added such as hybrid dragons and white dragons, new minor terrains, new major terrains, and new species. - The order of steps in a round has been revised. - Many force build rules have been removed. There is no longer a limit to the number of magic units or Eldarim Champions allowed in a build. - Army point costs to include items have been reduced. - Magic ID doubling has been removed. - 8th Face bonuses changed to double all ID results (and only ID results.

Designers

Joshua Kaine Cavalchini, Jacqueline Mitchell, D Scott O'Brien, Chuck Pint, Chris 'Shep' Shepperson, Lester Smith, Cliff Wiggs

Artists

Chris Adams, Renée Ciske, Stephen A. Daniele, Jennell Allyn Jaquays, Robert Lazzaretti, Jeremy McHugh, Jim Rayborn, Cliff Wiggs

Publisher

SFR, Inc.

Categories

DiceFantasy

Mechanics

Dice Rolling
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