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Combopolis

Combopolis

Expansion

2021·Steven Aramini, Danny Devine, Jason Tagmire

1 - 4 players
15 min
Medium weight: Teach it in one sitting

From BoardGameGeek

With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region! A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis. Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively. On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded. Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards. -description from the publisher

Combopolis

Watch first

Review

Combopolis Review8:57

Combopolis Review

Tabletop Gaming Guild

Tabletop Gaming Guild

Watch it played

Combopolis - Solo Playthroughs Gone Wrong27:36

Combopolis - Solo Playthroughs Gone Wrong

Meeple Malady

Meeple Malady

Which Combopolis video should I watch?

Combopolis has 3 videos from 3 creators: 1 review, 1 playthrough and 1 unboxing. They date from 2023 to May 2026.

For an opinion before you buy, start with "Combopolis Review" by Tabletop Gaming Guild. To see it played, watch "Combopolis - Solo Playthroughs Gone Wrong" by Meeple Malady.

If you like it, try Fliptown, Sprawlopolis and Casinopolis, also by Steven Aramini, or Kōhaku, also by Danny Devine.

All videos

Combopolis - Solo Playthroughs Gone WrongPlaythrough27:36

Combopolis - Solo Playthroughs Gone Wrong

Meeple Malady

Meeple Malady

Combopolis - Unboxing and Commentary | 047 | CulBlu UnboxingUnboxing11:46

Combopolis - Unboxing and Commentary | 047 | CulBlu Unboxing

CulBlu Vlogs

CulBlu Vlogs

Combopolis ReviewReview8:57

Combopolis Review

Tabletop Gaming Guild

Tabletop Gaming Guild

Creators who cover this

All channels
CulBlu Vlogs
CulBlu Vlogs
1 video of this game
Meeple Malady
Meeple Malady
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game

Games like this

All games

Fliptown

2023·Steven Aramini

Videos
58
Creators
44
Mostly reviews and playthroughs

1 - 4 players·30 - 45 min·Medium weight

Sprawlopolis

2018·Steven Aramini, Danny Devine, Paul Kluka

Videos
57
Creators
18
Mostly reviews and playthroughs

1 - 4 players·15 - 20 min·Light weight

Kōhaku

2020·Danny Devine

Videos
45
Creators
32
Mainly reviews and how-to-play

1 - 4 players·30 - 45 min·Light weight

Casinopolis

2025·Steven Aramini, Danny Devine, Paul Kluka

Videos
21
Creators
19
Mainly reviews

1 - 4 players·15 min·Light weight

About Combopolis

From BoardGameGeek:

With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region! A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis. Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively. On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded. Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards. -description from the publisher

Designers

Steven Aramini, Danny Devine, Jason Tagmire

Artist

Danny Devine

Publisher

Button Shy

Categories

Card GameCity BuildingFarmingTerritory Building

Mechanics

Cooperative GameTile Placement
View on BoardGameGeek ›
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