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RAF

RAF

1986·John H. Butterfield

1 players
180 - 600 min
Heavy weight: Expect a long teach

From BoardGameGeek

This solitaire game of the Battle of Britain is card-driven with card decks covering Events, Attacking Forces and suspected targets. Game mechanisms deal with Radar warning(and lack of), weather and observer corps. The cardstock map covers southern England with graphics for airfields, industrial sites and ports. You control British, Commonwealth, Polish and Czech Air Force Squadrons, positioning the day's patrols where you believe the Nazis will strike. Day after bloody day, the RAF must rise to battle the modern fighters of Luftflotte 2 and 3 while Nazi bombers pound England into ruin - and submission. You must intercept German bombers, sacrificing dwindling men and equipment to halt the German war machine. The game system controls the Luftwaffe, directing a coherent bombing campaign against targets vital to British survival. A unique card system hides the strengths, compositions, and targets of the German strikes until after you've decided where your squadrons will patrol, and which raids you'll intercept. You make the decisions that could save democracy. RAF offer three scenarios. The Hardest Days, The Thin Blue Line, and The Battle of Britain cover the entire struggle from beginning to end. The game is playable in as few as 3 hours or as many as 10. RAF includes: One full-color 22" x 34" map of southern England 160 full-color counters 134 target, event, and force cards (the rules correctly indicate 134 playable and numbered cards. There are 3 blanks in each set that are not used in the game bringing the physical count to 143 - 144 including dummy "title" card.) 16-page rules book One six-sided die Counter tray with lock-on lid Game scale is Gruppen and Squadrons with one-day turns. For one player. Three to ten hours to play. Ages 12 and up. (from the back of the box and user's description)

RAF

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RAF- August 1940: The Battle of BritainUnboxing8:28

RAF- August 1940: The Battle of Britain

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About RAF

From BoardGameGeek:

This solitaire game of the Battle of Britain is card-driven with card decks covering Events, Attacking Forces and suspected targets. Game mechanisms deal with Radar warning(and lack of), weather and observer corps. The cardstock map covers southern England with graphics for airfields, industrial sites and ports. You control British, Commonwealth, Polish and Czech Air Force Squadrons, positioning the day's patrols where you believe the Nazis will strike. Day after bloody day, the RAF must rise to battle the modern fighters of Luftflotte 2 and 3 while Nazi bombers pound England into ruin - and submission. You must intercept German bombers, sacrificing dwindling men and equipment to halt the German war machine. The game system controls the Luftwaffe, directing a coherent bombing campaign against targets vital to British survival. A unique card system hides the strengths, compositions, and targets of the German strikes until after you've decided where your squadrons will patrol, and which raids you'll intercept. You make the decisions that could save democracy. RAF offer three scenarios. The Hardest Days, The Thin Blue Line, and The Battle of Britain cover the entire struggle from beginning to end. The game is playable in as few as 3 hours or as many as 10. RAF includes: One full-color 22" x 34" map of southern England 160 full-color counters 134 target, event, and force cards (the rules correctly indicate 134 playable and numbered cards. There are 3 blanks in each set that are not used in the game bringing the physical count to 143 - 144 including dummy "title" card.) 16-page rules book One six-sided die Counter tray with lock-on lid Game scale is Gruppen and Squadrons with one-day turns. For one player. Three to ten hours to play. Ages 12 and up. (from the back of the box and user's description)

Designer

John H. Butterfield

Artist

Kevin Wilkins

Publisher

Hobby Japan

Categories

Aviation / FlightWargameWorld War II

Mechanics

Area MovementCard-DrivenDice RollingCombat Resolution
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