2024Ben Downton
- Videos
- 19
- Creators
- 8
1 - 2 players15 - 30 minMedium weight

2021Ben Downton
Mainly reviews. Micro Dojo is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, and 1 unboxings.
From BoardGameGeek
In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town's retainers to complete the Shogun's tasks and win favour. The most prosperous Daimyo will be granted the title to the town. Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun's tasks. Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points. Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.
Micro Dojo has 5 videos from 4 creators: 3 reviews, 1 how-to-play guide and 1 unboxing. They date from 2022 to April 2024.
To learn the rules, start with "Micro DOJO | 1st Edition and Kickstarter Edition Board Game | How to Play, Unboxing and Review" by Fun With Boxes, which runs 8 min.
For an opinion before you buy, start with "Micro Dojo: My Favorite Mechanism" by Stonemaier Games. 3 creators have reviewed it.
If you like it, try Micro Midgard and Micro Dojo: Loyalty + Deceit, also by Ben Downton, or Café and Come Together, which share several of its mechanics.
2024Ben Downton
1 - 2 players15 - 30 minMedium weight
2022Vegard Eliassen Stillerud, Eilif Svensson, Åsmund Svensson
1 - 6 players60 - 90 minHeavy weight
From BoardGameGeek:
In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town's retainers to complete the Shogun's tasks and win favour. The most prosperous Daimyo will be granted the title to the town. Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun's tasks. Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points. Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.
Designer
Ben Downton
Artist
David Grigoryan
Publisher
Don't Panic Games
Categories
Mechanics