2018Benoit Turpin
- Videos
- 70
- Creators
- 57
1 - 100 players25 minLight weight

2020Alexandre Emerit, Benoit Turpin
Mainly reviews. Prehistories is covered on BoardGameVideo.com by 6 reviews, 2 recorded sessions, and 2 unboxings.
From BoardGameGeek
You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave. Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player - that is, the one with the smallest sum of hunters - goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!) In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.) When you fulfill the wishes of the Elders by painting your cave in certain ways - such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides - you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.
Prehistories has 10 videos from 8 creators: 6 reviews, 2 playthroughs and 2 unboxings. They date from 2022 to February 2026.
For an opinion before you buy, start with "Prehistories - finally a game does blind bidding right!" by Rahdo Runs Through. 6 creators have reviewed it. To see it played, watch "All the Games with Steph: Prehistories" by Steph Hodge, one of 2 playthroughs.
If you like it, try Welcome To..., Welcome to the Moon, The A.R.T. Project and Umbrella, also by Benoit Turpin.
2018Benoit Turpin
1 - 100 players25 minLight weight
2021Alexis Allard, Benoit Turpin
1 - 6 players25 - 30 minMedium weight
2023Florian Sirieix, Benoit Turpin
1 - 6 players40 minMedium weight
2024Flavien Dauphin, Benoit Turpin
1 - 4 players30 minLight weight
From BoardGameGeek:
You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave. Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player - that is, the one with the smallest sum of hunters - goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!) In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.) When you fulfill the wishes of the Elders by painting your cave in certain ways - such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides - you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.
Designers
Alexandre Emerit, Benoit Turpin
Artist
Camille Chaussy
Publisher
The Flying Games
Categories
Mechanics