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A Long, Hard Road: The Battle of Dubno, June 23-27, 1941

A Long, Hard Road: The Battle of Dubno, June 23-27, 1941

2020·Paul Rohrbaugh, Bruce Yearian

1 - 2 players
150 - 210 min

From BoardGameGeek

“If I'd known the Russians had so many tanks I would not have attacked!” --Adolf Hitler A Long, Hard Road: The Battle of Dubno is a moderate complexity level wargame simulation of the first major clash of large armored formations on the East Front. After launching Operation Barbarossa, the invasion of the Soviet Union on June 22nd, the First Panzer Group of the German Sixth Army led the offensive into the Ukraine. Critical to the German success in the opening days was taking the main road leading to Kiev and Kharkov, and the bridges spanning the Ikva and Styr rivers. Any delays or setbacks here could have severe repercussions as the other German Army Groups and panzer formations drove deeper along Sixth Army's flanks. Desperate to stop the German blitzkrieg, Joseph Stalin, over the objections of General Zhukov, ordered an immediate counter-attack. The largest tank battle of the war to that date was the result. Can you do as well or better? A complete game of A Long, Hard Road is composed of the following: • Two 11 by 17 inch map sections • 279 double-sided, un-mounted counters. • One players' aide sheet • 8 pages of rules Players will also need one six (D6) and one ten-sided (D10) dice to play the game. Each day turn of the game represents 8 hours of time. Units are mostly brigades and regiments. Each hex is approximately 1.25 miles across. -description from designer

A Long, Hard Road: The Battle of Dubno, June 23-27, 1941

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Unboxing: Long Hard Road - The Players' Aid

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About A Long, Hard Road: The Battle of Dubno, June 23-27, 1941

From BoardGameGeek:

“If I'd known the Russians had so many tanks I would not have attacked!” --Adolf Hitler A Long, Hard Road: The Battle of Dubno is a moderate complexity level wargame simulation of the first major clash of large armored formations on the East Front. After launching Operation Barbarossa, the invasion of the Soviet Union on June 22nd, the First Panzer Group of the German Sixth Army led the offensive into the Ukraine. Critical to the German success in the opening days was taking the main road leading to Kiev and Kharkov, and the bridges spanning the Ikva and Styr rivers. Any delays or setbacks here could have severe repercussions as the other German Army Groups and panzer formations drove deeper along Sixth Army's flanks. Desperate to stop the German blitzkrieg, Joseph Stalin, over the objections of General Zhukov, ordered an immediate counter-attack. The largest tank battle of the war to that date was the result. Can you do as well or better? A complete game of A Long, Hard Road is composed of the following: • Two 11 by 17 inch map sections • 279 double-sided, un-mounted counters. • One players' aide sheet • 8 pages of rules Players will also need one six (D6) and one ten-sided (D10) dice to play the game. Each day turn of the game represents 8 hours of time. Units are mostly brigades and regiments. Each hex is approximately 1.25 miles across. -description from designer

Designers

Paul Rohrbaugh, Bruce Yearian

Artist

Bruce Yearian

Publisher

High Flying Dice Games

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemHex GridSimulation
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